Monthly Archives: March 2012
[NEWS] Street Fighter Lead Steps Down Temporarily
Mat Paget
Yoshinori Ono, famed producer of the Street Fighter series, was hospitalized earlier this month, and has now announced that he will be temporarily stepping down from his position to focus on his health.
“I’ll refrain from work for current job for a while. Another person in charge of SF series for a while.Of course I’ll constant support to it.” – via Twitter
At the moment, the Street Fighter team at Capcom is hard at work on patches for the studio’s newest release, Street Fighter X Tekken. Everyone here at GameSparked wishes Yoshinori Ono the best of health, and a quick recovery.
[REVIEW] Tales from Space: Mutant Blobs Attack!!!
Mat Paget
(PlayStation Vita [REVIEWED])
Post-launch depression happens to almost every console and handheld; it’s nearly inevitable. People play through launch titles like they were eating an entire bag of candy, when the initial plan was to just eat one or two pieces. And, after consumption, they’re left with a feeling of gloom and desolation. “Did I really just eat that entire bag of candy?” they will ask themselves sheepishly. Sure, there may be a few pieces left, but who likes black licorice anyway? Thankfully, Mutant Blobs Attack!!! is not a piece of vile, disgusting black licorice.
Think of Tales from Space: Mutant Blobs Attack!!! as a delicious chocolate bar. Perhaps a peanut butter and pretzel one? Anyway, you take your first bite, and it’s absolutely delicious. Naturally, you’re going to break off another piece and enjoy it just as much as the last one. You keep breaking off pieces, throwing them in your mouth, and going absolutely nuts over this delicious bar of chocolate. Before you know it, however, the bar has been completely demolished, leaving you with a desire for more. Even though this game also leaves you with a desire for more, it is a video game, not a chocolate bar, and you can jump right back in to play through it again.
Now, the peanut butter of this game has to be its charm. Throughout the game, you will pass buildings and billboards such as a Chinese restaurant called, “Duck in a Box,” and the “Numa Numa Dance Accademy.” There’s even a playable parody of a popular iOS game that features rather infuriated birds. And in between each set of levels is a humourous cutscene depicting the Blob’s escapades over a news broadcast. The best thing about these little jokes is that they are actually funny; I found myself laughing several times. Add in the game’s exemplary music, and its humorous charm is reminiscent of a Twisted Pixel game — with much less FMV, of course.
Joining the peanut butter to make an absolutely orgasmic combination is the crunchy subtlety of pretzel: the level design. Mutant Blobs Attack!!! is intelligently designed, and has some of the best levels I’ve seen in a platformer. The levels are never too long–every level can be easily run through in around six minutes–and the placement of everything within those levels is impeccable, as you make your way through one area eating as much as you can to try and make it past the corks that block off passageways to the rest of the level. And there are plenty of secrets joining the edible items, so it almost gives off a Metroidvania feel within each level, where if you adventure a bit, it could pay off.
And like the people eating all this candy, as the Blob eats more, it gets bigger. It’s especially awesome to see the places you have traversed before after consuming and growing into quite the gargantuous Blob. It gives you a nice perspective of exactly how big you have become, and how small sections of the level really are. The ending is also really satisfying in this aspect. I won’t ruin it, but making your Blob the biggest it can be really pays off.
And of course, the unique features of the Vita have been used extremely well. The touch-screen controls feel really great when solving puzzles, or simply sending the Blob flying at high speeds; and the tilt feature breaks up the game from simply being a platformer. These “Tilt-A-Blob” levels are very similar to the Labyrinth games you can find on your smartphone. There are a couple levels that are exactly that, but they do mostly consist of rolling the blob around to have it consume as much as it can, and then exit the level. The only issues I had with these features were at times I would have to put the Vita down, so I could solve a puzzle that required the use of two touch inputs; and also, the Vita would actually go into sleep mode during the “Tilt-A-Blob” levels due to no physical screen or button input.
But after all is said and done, Tales from Space: Mutant Blobs Attack!!! is quite the treat for Vita owners. The style of gameplay feels right at home on a handheld, and thanks to the Vita’s unique features, it adds some very simple, yet extremely fun, gameplay mechanics. But although those features do cause some minor problems, they don’t actually make the game less enjoyable. If Vita owners are wanting a game that can provide many fun hours of gameplay, they should pick this up. And for the price of $7.99, don’t feel bad about over-indulging in this piece of candy; this is one delectable sweet that everyone should get a piece of.
Alright, now I’m a little hungry.
[REVIEW] Vessel
Myles Milligan
(PC [REVIEWED])
Ever since I joined the GameSparked team, I’ve had the opportunity to expose myself to a wonderful array of indie games. After playing through so many of them, I have developed a genuine appreciation for the smaller game developers, and the creativity that they are able to produce on a more limited budget. A big problem that many indie developers suffer from is that most of their budget gets used up in the developmental process, so when it comes time to market their product, resources are even more limited. It makes me think, how many good indie games have been over-looked because of lack of representation? Truth be told, this was totally the case with me when it came to Vessel. I had seen previews for it on Steam, and what I did see didn’t seem all that appealing. But perhaps there was something I wasn’t quite seeing. Perhaps there was actually something more to this seemingly unappealing game.
When you select a new game for the first time, the menu seamlessly transitions into the game, and quickly acquaints the player with a little exposition told through pictures. In a nutshell, the protagonist is an inventor who created living machines made of liquid, called Fluros. The sole purpose of these Fluros is to work efficiently and tirelessly in factories and other places of labour. The game kicks off when a single Fluro locks you out of your laboratory, and then proceeds to cause havoc throughout the rest of the structure. Written narratives by the protagonist shed more light on the current events, and also highlight the task at hand. The game is a bit lacking in the story department, but it’s a simple side-scrolling/puzzle-solving game, so it doesn’t take that much away.
Vessel excels in the categories of aesthetics and sound. The environments are rendered with an interesting look, achieved by layering seemingly 3D characters and objects over a 2D background. Colours pop with good contrast in areas like factories, orchards, and mines. It’s always welcoming to see a game that’s easy on the eyes. Sound effects have been engineered well, from footsteps, to machines turning, to the splashing of liquid; it all matches up with what’s happening. My favourite thing about this game is, unequivocally, the music. It is always intriguing to listen to, and did its job well in setting the tone for each stage of the game. Composer Jon Hopkins did an amazing job by mixing classical piano sounds with electronic bass, which ignited a sense of exploration in me.
Anybody up for some underground zip-lining? |
Vessel, by nature, is a simple game that does extraordinary things. Whether you play with your keyboard and mouse, or with a controller, it makes little difference in terms of learning how to play the game. Everything comes with natural ease, and that’s a great quality to have in any game. But what I find so brilliant about Vessel is how the game sets players up to teach themselves how to play. Well planned events that occur throughout the game compliment the experimentation that players will naturally do when playing around with the properties of the game. The need for extensive tutorials becomes non-existent, and the end result is a more rewarding experience for the player. A tip of my hat goes to Strange Loop for the amount of ingenuity that they brought to this project.
I’ll just go ahead and say this now, Vessel is totally like Portal, but with liquids. Gameplay-wise there isn’t a whole lot of difference between the two. Puzzles are engaging, and require some thought process. Working through them and finally figuring them out was a rewarding experience in and of itself. It’s no wonder why games like these have such lasting appeal with fans.
The physics engine, that was custom built by Strange Loop, did an excellent job at rendering liquids in the game. It was really fun to experiment with the properties of the liquids and to see how they reacted with one another. Because the game is so heavily influenced by the use of liquid, it was imperative that it worked accordingly with the puzzles. There were a few times that the liquid did act out of the ordinary, but for the most part it was entertaining, and didn’t hamper my progression through puzzles.
Speaking of liquid, the concept of Fluros was an interesting idea that was implemented. Like I said before, Fluros are living machines that were created for the purpose of labour. As you progress, you’ll discover different types of Fluros, each one having their own special mannerism. These mannerisms are what allow you to complete puzzles, and they can be manipulated to do so. Be wary, however: although the different types of Fluros can aid you on your journey, by the flip of a coin, they can also be the bringers of your untimely demise. Not only that, but they will eventually adapt and change to fit their surroundings. This leads to some pretty intense boss battles, all of which were very creatively thought out.
It’s getting a little steamy in here. |
To me, Vessel is one of those gems that you just so happen to stumble upon as you’re sifting through the endless list of titles that are available for purchase. I consider myself fortunate that I did eventually play this game, rather than carelessly dismissing it as just another unworthy candidate. Vessel does suffer from a few minor issues, and a somewhat weak story, but, ultimately, the game was beyond fun, and I had nothing but a great experience. What more can I say? Oh yeah, this has got to be my favourite indie game of this year thus far!
Here’s the title track from Vessel if you’re interested in listening. Seriously, It’s really good.
[REVIEW] Mutant Storm Reloaded
[NEWS] Atlus Drops Prices of Digital PSP Titles
Mat Paget
- Class of Heroes
— now $14.99 (was $39.99)
- Crimson Gem Saga
— now $14.99 (was $29.99)
- Hexyz Force
— now $14.99 (was $29.99)
- Kenka Bancho: Badass Rumble
— now $14.99 (was $39.99)
- Knights in the Nightmare
— now $14.99 (was $29.99)
- Riviera: The Promised Land
— now $9.99 (was $14.99)
- Shin Megami Tensei: Persona
— now $19.99 (was $39.99)
- Shin Megami Tensei: Persona 2: Innocent Sin
— now $29.99 (was $39.99)
- Shin Megami Tensei: Persona 3 Portable
— now $19.99 (was $39.99)
- Yggdra Union
— now $9.99 (was $14.99)
It makes me extremely happy to see the Persona titles drop in price, as I’ve been wanting to play them for a ridiculously long time. Now that they’re more affordable, I think I’ll jump into that crazy world I’ve heard so much about.
There is no word on whether these drops in prices are permanent, but since it is being called, “The Re-Vita-Lized PlayStation Network Price Drop Event,” I am going to guess that these titles will only be available at a discount for a limited time. Either way, if you have a PlayStation Vita and no games, or are still plugging away on the PlayStation Portable, this seems like an opportunity worth taking.
The GameSparked Podcast Mar-27-2012
The GameSparked Team
Jordan returns from his prolonged trip to Laos, Leighton does… something, Myles pelvic thrusts, Mat flexes his guns, and Damian talks about his nipples! Other discussions involve Resident Evil: Operation Raccoon City, Tales from Space: Mutant Blobs Attack!, Ninja Gaiden 3, Kid Icarus: Uprising, and the music of kings: dubstep. All that, and more, in this week’s edition of The GameSparked Podcast!
Intro/Outro by Cody DeBoer
Email your questions/stories/other crazy crap to podcast@gamesparked.com, and we’ll read them on next week’s podcast!
[REVIEW] Resident Evil: Operation Raccoon City
Damian Turner
Now onto the gameplay. Yes, I was worried when I heard Slant Six was doing this, and everybody was saying it was going to be SOCOM with a Resident Evil paint job. I have to say, my fears have come true. You will feel right at home with these controls if you have ever played SOCOM. For people who don’t know, it plays like a third-person shooter with you and three other squad members controlled by players or A.I.; your shoulder buttons will be used to shoot and throw grenades, while your face buttons to pick up ammo, items, and activate abilities. So, as a third-person shooter, you have a cover system that glues you to a wall when you get to it, but this is where my problem lies. I found myself taking cover on stuff that I didn’t want to, and when I wanted to, it wouldn’t let me. This is a big problem when trying to get to cover in the heat of battle. I wish they took a look at Gears of War’s button-activated cover system. That would have been a more effective way of doing it. Also, there are some glitches that are a problem; for example, sometimes, when your partner dies and you try to revive them, they disappear, not allowing you to revive them. Also, some enemies get stuck on objects.
[REVIEW] Kid Icarus: Uprising
Damian Turner
(3DS [REVIEWED])
Before playing this game, I didn’t understand why Nintendo didn’t let you use the Circle Pad Pro to play the game like a third person shooter, and it still baffles me. They had a perfect chance to capitalize on people that are turned off by a game like this, but enjoy third person shooters: you could move with the left Circle Pad and aim with the right one. Saying that, though, the controls are really well done, and I liked using them. Left handed players, don’t think you also have to buy the Circle Pad Pro to play this game, as I am left handed and still felt more comfortable using my right hand to aim. I will put this on record: you have not used your 3DS to its full potential until you play this game.
While you are playing the game, the story is being told on the touch screen, having Pit and Palutena talking about the situation of the current level. My problem with this is that when you are playing the game, there are so many things going on that I could not focus on the bottom screen to see what some of the characters had to say. Saying that, the writing is very clever, and actually had me laughing. When a game can do that these days, it is gold. I like how the game didn’t take itself too seriously, and just had fun. That’s what keeps me coming back to levels, trying to beat them, and progress through the story.
“Together” is the multiplayer in Uprising, which you can play locally or online. You get two modes in here, one I called Light vs Dark, and this is your team death match. Where the light forces fight against the dark and winning will earn you hearts for upgrades in Solo and Together mode. The other multiplayer mode is Free-For-All, and this is just the same basic mode where you go against other players. Yes, you get better weapons and powers, so you feel like you are leveling up, and it keeps the multiplayer from getting stale. From the couple of matches I played, the online was solid, and there wasn’t any lag at all.