Leighton Lagerwerf
(PlayStation 3 [REVIEWED], Xbox 360, PC)
I am a straight shooter, so I will bypass as to how I stumbled upon this game and just inform you of what you wish or do not wish to comprehend. Sniper Elite V2 is a good game. Keep in consideration that this game is a “sniper simulator” and not a “Nazi simulator.” I will go into more detail on this later.
The difficulty choices set at your disposal vary in considerable ways. At lower difficulties, projectile paths have no additional values, aside from proper aiming. Once you move on to the higher difficulties, the variables pile up. The player must now incorporate the distance and wind speed before firing at the preferred target.
At the beginning of the game, the story is reasonably informative. By not giving the player too much information, the developer avoids over-saturating the story by restricting additional details, to unfold and entice the players’ senses. The first mission includes the standard training and disciplinary actions for this game. The training does not last long, but even so, this is needed, especially by the general public that has no experience with projectile ballistics.
Over the period of the game, the enemy artificial intelligence can be nerve-racking and illogical. To give some well-deserved justice, they do have a restricted line of sight and bear no known supernatural gift that bestows them the ability to track one’s movements when shrouded by cover. Since stealth is a sniper’s primary weapon against such opposition, knowing that your enemy is not god-gifted helps take the edge off. These are welcome changes to a stock “Nazi simulator.”
As you progress through the campaign you will definitely come across, and acquire, new and additional weapons. The list of additional weaponry is long, but for certain weapons to be unlocked, one must complete a mission in a certain region, or with a particular enemy. Most additional firearms will be unlocked as you advance through the story. One of the key feats that protrude out the most is the ability to muffle one’s gunfire by shooting in synchronization with loud background sounds. The ability to suppress, in a matter of speaking, one’s gunfire increases the stealth aspect of the game.
Retaining the aspect of realism and authenticity, Sniper Elite V2 has a scarce amount of additional ammunition for secondary, and side weapons. Preparing before the mission by selecting the region specific firearm will increase the stockpile of ammunition at your disposal. A minor problem, though, involves the placement of spawn points for the enemy. Such things allow the player to easily take advantage of the scenario and eliminate 75% of the opposing force in half the time.
Each weapon retains specific attributes that govern its usability, and resourcefulness. This can vary from scope magnifications, muzzle velocity, recoil, or the chamber mechanism. Either of these can be a downfall for the user, but after a considerable amount of training, they can become advantageous. Upon certain well-placed shots, an x-ray cinematic scene will roll, and present, the internal damage and trajectory of the projectile.
This game is not perfect, but at the same time, it is not a tragedy. Playing cat and mouse with an enemy sniper can be tedious and involves an excessive amount of moving from one opening to the next to avoid detection and gunfire. The lacking of a free-to-use, close-combat ability is unsettling. And to pile onto that, when the available close-combat ability is able to be used, controlling where the stealthily eliminated body will land is absent. This is irritating since enemies notice static bodies; being able to make the body fall behind cover will make unwanted stress melt away. All together in a package, this game is well designed, well built, and well simulated.