Category Archives: Vessel
The GameSparked Podcast Apr-09-2013
The GameSparked Team
The GameSparked Podcast contains naughty words, and inappropriate content. Viewer discretion is advised.
[GOTY] Myles’ Top Six Picks of 2012… And More!
Myles Milligan
GOTY 2012
Hey there! I’m Myles. Most of you probably know me only for my striking good looks, as per the picture above, and by my award-winning personality on our weekly podcasts. However, one might be surprised to find out that I’ve been known to write a review, or even an article on occasion. It’s true — and since my early beginnings at GameSparked I’ve amassed a reputation for taking my sweet time with my written projects. But hey, just like Valve’s unofficial motto, I too am a firm believer that “you can’t rush art.”
Anyway, this year has seen its fair share of great games. And for as many games that I’ve had the opportunity to play, I still can’t help but feel like I’ve missed a huge portion of titles that really hit-home for many others. Unfortunately for me, time is a commodity that I’m not regularly granted. So, for the limited selection that I have, I would like to share with you the 2012 titles that hold a special place in my heart.
As it stands now, Natural Selection 2 is a pay-to-play online multiplayer, and if you’ve been keeping up with our GOTY awards, then you know our feelings on them. It is my sincerest hope that Unknown Worlds eventually makes the decision to go free-to-play, so that this game will see its full potential.
Hotline Miami
I picked up this title fairly late into the year, and subsequently wanted to punch myself in the face for not picking it up earlier. This is seriously a goddamn great game! “Ahh, I’m going to gush now.” Everything about this game is amazing, and it’s really hard for me to find something that I don’t like about it. The main menu itself looks great with its strung-out/blow-out title. It makes me feel like I’m high and in a really safe place. The amount of pixelated gore that’s exuded is a real art form, and that sounds weird, but it garners such a visceral reaction that I love. The story is raw and gritty, and it’s such a mass of loose threading that it leaves so many questions in my mind about what actually happened. I think its open ending really works to its favour. The gameplay is extremely challenging, and for some reason it doesn’t bother me; it merely serves to make me try harder. For a standalone soundtrack, I haven’t heard anything better. Even now, the eclectic mix of retro-inspired beats has an active spot on my playlist. If there was only one game I could recommend this year, it would have to be Hotline Miami.
An honourable mention to…
Snuggle Truck
This is another title that I wish I had picked up earlier. It’s pure, simple fun at its finest. Next to Clementine, I really care about those adorable stuffed animals!
My most anticipated game of 2013:
Rayman Legends
Ever since seeing this game at E3, Mat and I have been teeming with excitement for its release. Even after recently playing the demo, not an ounce of that excitement has left.
Finally, some people I would like to thank…
Mat Paget
Thanks for being one of the best friends/colleagues/editors/”bosses” a guy can ask for.
Jonathan Tay
Thanks for being a fantastic editor and an inspiration for trying to incorporate a certain panache in my writing.
Stephen Loney and Cody Penner
Thank you for starting the Fraser Valley Game Developers meetup. I swear, I will fight tooth and nail to try to make it out to the next one!
You, the reader
Thank you for supporting my work and having read through one of the longer, if not the longest, GOTY lists on GameSparked.
See you all in 2013!
[GOTY] Who Won on Day One? — Game of the Year Breakdown
The GameSparked Team
GOTY 2012
BEWARE! POTENTIAL SPOILERS!
Runner-Ups: Dust: An Elysian Tail, Vessel
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Winner: Dust: An Elysian Tail
Dust: An Elysian Tail is a beautiful game. It doesn’t take much time to be astounded by its stunning visuals, surprisingly-good lighting, and art-style that we can really get behind. The fact that there was only one guy working on it makes the feat of creating such a beautiful-looking world seem even more impressive. There’s no doubt in our mind concerning Dust: An Elysian Tail deserving this award.
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Runner-Ups: Borderlands 2, Syndicate
Day One of The GameSparked Game of the Year Debates 2012
The GameSparked Team
GOTY 2012
The GameSparked GotY Debate contains naughty words, and inappropriate content. Viewer discretion is advised.
BEWARE! POTENTIAL SPOILERS!
[GOTY] Biggest Surprise Nominees
The GameSparked Team
GOTY 2012
BEWARE OF POTENTIAL SPOILERS
Sometimes we have absolutely no expectations for a game, and then it ends up surprising us. There are also times when we expect a game to be nothing more than okay, and it ends up being fantastic. We want to recognize these games as the great titles they are. Here are our nominees for Biggest Surprise of 2012.
When you lay eyes upon Vessel for the first time, it really doesn’t say much for itself. That is until you actually play it. This steampunk puzzler is truly a gem in disguise. With its awesome in-game physics, engaging puzzles, and a mesmerizing soundtrack, we walked away from Vessel with it stuck to our hearts.
Interview with Strange Loop Games
The GameSparked Team
Myles is getting his feet wet, again, but this time he’s sitting down with the studio head of Strange Loop games – John Krajewski. In this interview they talk about production/promotion for Vessel, the killer soundtrack by Jon Hopkins, and possibly a partnership with Pixar?
The other members of Strange Loop are Martin Farren – Technical Director, Milenko Tunjic – Art Director, and Mark Filipelli – Lead Artist.
Strange Loop’s website: http://www.strangeloopgames.com/
Intro/Outro Music by Cody DeBoer
[REVIEW] Vessel
Myles Milligan
(PC [REVIEWED])
Ever since I joined the GameSparked team, I’ve had the opportunity to expose myself to a wonderful array of indie games. After playing through so many of them, I have developed a genuine appreciation for the smaller game developers, and the creativity that they are able to produce on a more limited budget. A big problem that many indie developers suffer from is that most of their budget gets used up in the developmental process, so when it comes time to market their product, resources are even more limited. It makes me think, how many good indie games have been over-looked because of lack of representation? Truth be told, this was totally the case with me when it came to Vessel. I had seen previews for it on Steam, and what I did see didn’t seem all that appealing. But perhaps there was something I wasn’t quite seeing. Perhaps there was actually something more to this seemingly unappealing game.
When you select a new game for the first time, the menu seamlessly transitions into the game, and quickly acquaints the player with a little exposition told through pictures. In a nutshell, the protagonist is an inventor who created living machines made of liquid, called Fluros. The sole purpose of these Fluros is to work efficiently and tirelessly in factories and other places of labour. The game kicks off when a single Fluro locks you out of your laboratory, and then proceeds to cause havoc throughout the rest of the structure. Written narratives by the protagonist shed more light on the current events, and also highlight the task at hand. The game is a bit lacking in the story department, but it’s a simple side-scrolling/puzzle-solving game, so it doesn’t take that much away.
Vessel excels in the categories of aesthetics and sound. The environments are rendered with an interesting look, achieved by layering seemingly 3D characters and objects over a 2D background. Colours pop with good contrast in areas like factories, orchards, and mines. It’s always welcoming to see a game that’s easy on the eyes. Sound effects have been engineered well, from footsteps, to machines turning, to the splashing of liquid; it all matches up with what’s happening. My favourite thing about this game is, unequivocally, the music. It is always intriguing to listen to, and did its job well in setting the tone for each stage of the game. Composer Jon Hopkins did an amazing job by mixing classical piano sounds with electronic bass, which ignited a sense of exploration in me.
Anybody up for some underground zip-lining? |
Vessel, by nature, is a simple game that does extraordinary things. Whether you play with your keyboard and mouse, or with a controller, it makes little difference in terms of learning how to play the game. Everything comes with natural ease, and that’s a great quality to have in any game. But what I find so brilliant about Vessel is how the game sets players up to teach themselves how to play. Well planned events that occur throughout the game compliment the experimentation that players will naturally do when playing around with the properties of the game. The need for extensive tutorials becomes non-existent, and the end result is a more rewarding experience for the player. A tip of my hat goes to Strange Loop for the amount of ingenuity that they brought to this project.
I’ll just go ahead and say this now, Vessel is totally like Portal, but with liquids. Gameplay-wise there isn’t a whole lot of difference between the two. Puzzles are engaging, and require some thought process. Working through them and finally figuring them out was a rewarding experience in and of itself. It’s no wonder why games like these have such lasting appeal with fans.
The physics engine, that was custom built by Strange Loop, did an excellent job at rendering liquids in the game. It was really fun to experiment with the properties of the liquids and to see how they reacted with one another. Because the game is so heavily influenced by the use of liquid, it was imperative that it worked accordingly with the puzzles. There were a few times that the liquid did act out of the ordinary, but for the most part it was entertaining, and didn’t hamper my progression through puzzles.
Speaking of liquid, the concept of Fluros was an interesting idea that was implemented. Like I said before, Fluros are living machines that were created for the purpose of labour. As you progress, you’ll discover different types of Fluros, each one having their own special mannerism. These mannerisms are what allow you to complete puzzles, and they can be manipulated to do so. Be wary, however: although the different types of Fluros can aid you on your journey, by the flip of a coin, they can also be the bringers of your untimely demise. Not only that, but they will eventually adapt and change to fit their surroundings. This leads to some pretty intense boss battles, all of which were very creatively thought out.
It’s getting a little steamy in here. |
To me, Vessel is one of those gems that you just so happen to stumble upon as you’re sifting through the endless list of titles that are available for purchase. I consider myself fortunate that I did eventually play this game, rather than carelessly dismissing it as just another unworthy candidate. Vessel does suffer from a few minor issues, and a somewhat weak story, but, ultimately, the game was beyond fun, and I had nothing but a great experience. What more can I say? Oh yeah, this has got to be my favourite indie game of this year thus far!
Here’s the title track from Vessel if you’re interested in listening. Seriously, It’s really good.