Category Archives: proteus
[REVIEW] Proteus
Blaine Arcade
[GOTY] Calvin French’s Top Games of 2012
Editor’s Note: We thought it would be fun if we got some of the wonderful people in the industry to tell us their thoughts on this year’s games. Some of these people are developers and, yes, we have reviewed their games. After all is said and done, we hope you enjoy this series of GOTY articles.
Calvin French made The Real Texas and is currently busily making some other unannounced games. He is currently employed as Main Person at Kitty Lambda Games Inc. where he is responsible for making sandwiches and tea for the lead programmer/designer (also Calvin French).
GOTY 2012
That said, I’ll do this in order because it’s more interesting that way.
I didn’t beat it, but I mucked around for 40 or 50 hours. Or 80. My preferable way to play this kind of game. I didn’t have a PC to play Skyrim last year, so it’s on my 2012 top list. My backlog of AAA games is almost as long as my backlog of Indie games.
Can’t easily explain what makes this so awesome, but it’s really good. Christine Love is a master at what she does! Once, I read a book called The Story of the Stone. It’s a classical Chinese novel (sometimes called Dream of Red Mansions) and is just monolithic. Anyhow, I don’t know much about Korean literature (or Chinese, for that matter, apart from having read this book), but Analogue is amazing.
This game had quite a lot of attention while in development, but then just sort of released quietly. I expected it to be great, but it’s really beyond what I expected. The HD pixel art is inspiring, the mood is fantastic, the sound design is smooth — the whole thing just feels incredibly polished. But really what drives it home for me are the sheer number of ideas present. Every single level is memorable and many introduce new mechanics or tricks to existing mechanics — and there are a lot of levels!
Proteus is a really special experience. If you like the feeling of being immersed in games, give it a shot. The whole thing is wordless, but based on sound experience and figuring out the game’s internal logic. One thing that is very satisfying about Proteus is that on the one hand it’s simply a wonder to visit in an open-ended way, but on the other hand, it’s a game. There really are things to figure out and do, and it can be won. And even just the fact that it can be finished is almost a spoiler — that’s how cool it is! So many people will enjoy it without ever worrying about beating it, but it’s really something special if you can figure out the nature-logic present.
Awesome, tight RPG by Banov, who (like Christine Love) is the master at what he does. On the one hand, Phantasmaburbia is definitely an RPG, using many tried-and-true RPG elements (and always in an enjoyable, smart way). On the other hand, it’s incredibly innovative and streamlined, doing away with many other standard mechanics that sometimes seem to bog down RPGs. There is definitely a lot of inspiration from Earthbound, but Phantasmaburbia is its own game and has its own story to tell. Bottom line is that it might “look” like another standard RPG, but in fact it’s a huge cut above the rest and all the pieces of the game come together fabulously. An extravagant gift to RPG fans from somebody who clearly loves them and understands what makes them fun.
Also, Games I’m Looking Forward To That MIGHT be Released in 2012: KRUNCH, Saturated Dreamers, Anodyne.
This was fun!