Category Archives: playstation 3
Spoiled Rotten: The Last Of Us
The GameSparked Team
This podcast may contain naughty words and inappropriate content. Viewer discretion is advised.
Also, there are major spoilers for The Last Of Us. Don’t listen to this if you haven’t finished the game.
Mat kicks off Spoiled Rotten with the help of Alyssa Harrison and David D’Agostino. Deciding to kick things off with a bang, they spend an hour and a half discussing every facet of The Last Of Us. If you haven’t played Naughty Dog’s latest, we strongly suggest you do so before listening to this podcast, as you won’t be able to follow along very well — also, the game is really good, and you should probably play it without having it ruined for you.
[REVIEW] The Last Of Us
Alyssa Harrison
Each match you complete represents a day in your camp. A multiplayer cycle is twelve weeks long, and over this time, you have to collect items to strengthen your clan. The storyline is pretty shallow, but the single-player sets up such a real and visceral world that the multiplayer feels like an extension of it. Stealth and limited ammo are present, forcing you to work closely with your team instead of just running and shooting. It requires a good bit of strategy and planning amongst other members, so I would strongly recommend a headset. I played with a couple friends and, adding in the emotional attachment that formed throughout the campaign, I felt like everything I did in a match mattered. With limited supplies and regenerative health the choices I made held weight — can I risk leaving cover to help my teammate, or do I just have to cut my losses and hide? The tense survival-based gameplay crossed over into multiplayer territory, which is a nice addition, especially since I am usually uninterested in most online play. In this degenerate world of people vs. people vs. infected, it added nicely to the desperation of the human race.
[REVIEW] Far Cry 3: Blood Dragon
Mat Paget
(PlayStation 3, Xbox 360 [REVIEWED], PC)
Far Cry 3 pissed me off. Don’t get me wrong, it was a fantastic game to play, but several story aspects just didn’t work for me. Not only that, but as it progressed, the story actually took a turn for the worse; some of the events that occurred were probably some of the worst choices to be made regarding story in a videogame. I am fighting everything in my body to not spoil what got me so upset. Despite the train wreck of a story, the gameplay is pretty fantastic. It’s what kept me going through its entirety, and even left me wanting more outposts to take over. So, if you were anything like me, then Far Cry 3: Blood Dragon is going to make you a very, very happy person.
Far Cry 3: Blood Dragon is best described as a parody of videogames in the form of an ’80s action film… if it were a videogame. As a downloadable game, it is much smaller than the Far Cry 3 you know from 2012, but that doesn’t mean it’s a watered down version of that game — in fact, it’s quite the opposite. The game is infused with the same fantastic action and open-world shenanigans that inhabited its namesake, while adding on a hefty helping of humour, and the sounds and visuals of the ’80s. You can definitely tell that the team behind this misses that decade a lot — everything from the soundtrack, to Michael Biehn absolutely reeks of it.
The soundtrack by Power Glove is particularly worth noting, as it invokes only the best parts of the ’80s’ idea of a dystopian future. As someone who holds a particular fondness for anything based in a sci-fi inspired future, I can’t get enough of it. Pair it with the game’s astounding visuals–scan lines and all–and you have yourself one killer of an aesthetic. This setting also has a toll on absolutely everything in the game. The guns fit the futuristic setting with artillery such as a laser assault rifle, and a pistol that will probably be familiar to RoboCop fans, while your enemies consist of cyborgs — both human and animal.
Talking about the humour, people shouldn’t expect anything intelligent, but instead very silly, full of one-liners and puns — Rex makes one after almost every kill. The best part of it is that they’re weapon-specific, so if you kill an enemy with a shotgun, Rex will say something akin to, “He called shotgun.” They only get more hilariously dumb, as you go on. If you want more silly humour, and you can’t wait, click in the right stick to perform a melee attack when there are no enemies nearby: Rex will flip the bird, and if you click it in repeatedly, he’ll switch between both hands until you decide to stop. This humour keeps things light, and is often a huge, much appreciated payoff at the end of an action-packed mission — of which some aren’t particularly great.
Speaking of evil robotic animals, there’s a new enemy that will be pretty hard to miss. The blood dragons live throughout the open world, even making appearances within story missions at times. At first, it’s best to just avoid them, as it’s incredibly difficult to take them out with the weapons you start with. But eventually, you’ll have enough power in your arsenal that you’ll be able to whittle their health down enough to take them out. They’re also extremely powerful, as they shoot laser beams from their mouths that can take you out in one hit if it hits you straight on. It’s a risk vs. reward situation when you take on a blood dragon, but the reward is definitely worth it — upon slaying a blood dragon, you receive 5000 experience points, which fills up your experience meter considerably.
I don’t want to spoil too much of what makes Blood Dragon so great, so I think I’ll end it here. It may not be as polished as Far Cry 3 was (as polished as that game was), but it takes all the good parts from that game and leaves all that left a bad taste in your mouth. Then it throws on a huge heap of hilarity, as well as a generous dab of nostalgia for a sorely-missed decade. Anyone who loved playing Far Cry 3 should definitely play its downloadable standalone expansion, while anyone who just never got around to Ubisoft Montreal’s open-world, jungle shooter should skip it altogether and go straight for Far Cry 3: Blood Dragon. It gives you enough opportunities to mess around with the best parts of Far Cry 3‘s combat, and it definitely won’t leave you disappointed.
[REVIEW] Injustice: Gods Among Us
Mat Paget
Those are just two of the things that can turn the tide of battle in a really significant way. If you’re on your second bar of health, you can initiate the Clash system; this combo-breaking mechanic will send both players to opposite ends of the screen, where you’ll be able to wager any number of bars you have filled of your power meter. If you wager more bars than your opponent, you win the Clash, granting you a special bonus that either regenerates your health, or deals damage to your opponent. It’s a really fantastic system that has turned the tables a lot more than once. Of course, this uses up your meter, which will prevent you from being able to use your Super move.
The Super moves are similar to the X-Ray moves in Mortal Kombat in the way they’re triggered in the same way, as well as the fact that a cutscene is played. What’s different is that instead of an intense scene filled to the brim with one of the most brutal, violent beatdowns seen in a videogame, you get an over-the-top, cinematic scene that demonstrates exactly what makes the hero so powerful. These moves are, at times, awe-inspiring, but some characters do feel like they were given the short end of the stick, even if it does feel like it’s at the character’s fault — a character like Catwoman just can’t perform the feats that a hero like Superman can achieve.
The fighting itself is really great, too. It’s a bit more combo-focused than Mortal Kombat, meaning you won’t be able to get by on just special moves. But saying that, it’s probably the most accessible fighter released so far, as you’re able to tag moves and combos to the HUD in single player; this is actually really helpful, as it’s a quick reference if you just haven’t been able to memorize every single combo. The fighting animations are also very fluid, running at sixty frames per second, and the game looks absolutely marvelous in action. In fact, it actually looks better during the gameplay, then it does in the story mode’s cutscenes. And the arena falling apart in the background looks fantastic, and makes it feel like there’s a lot more weight behind every attack.
The story itself will be a mixed bag for those who come to this game. For fans of the DC Universe, it’s a really great story that is sure to entertain. But for those who aren’t exactly fans of the series, it may not hit in quite the same way. The Joker tricked Superman into killing Lois Lane and his unborn child, pushing Superman past his limits. Superman kills The Joker, triggering a chain of events that eventually turns him into a fascist dictator that isn’t afraid of killing ex-Justice League members if they get in his way. Batman, of course, isn’t too fond of this, so he rebels against the Regime. Also, dimension/alternate timeline-hopping plays a big part in it. The best part of the story is seeing characters like Harley Quinn fight on Batman’s side, as well as characters like Nightwing and Catwoman side with Superman — if you have any familiarity with these characters, you’ll probably find these dynamics pretty interesting as well.
If you’re not one to spend a lot of time on multiplayer, you’ll be happy to know that there’s a lot more than just the story to occupy yourself with. Battles replace what is normally referred to as Ladder or Arcade Mode. The cool thing about Battles, though, is the number of options you have to choose from. You can go with Classic, where you choose a character, the difficulty, and fight through ten characters. Or you can go with one of the other choices, such as Heroes Only, which should be pretty self explanatory; Random Fighter, which forces you to fight each opponent with a randomly chosen character; Speed Run, where you have to defeat all of your opponents in under two minutes; and Impossible, a mode where you only have one life bar for all of the fights. These variations on the classic “Ladder” or “Arcade Mode” seen in other fighting games is really appreciated, and adds a good variety of challenges that are all pretty fun to mess around with, even if I’m never going to be able to make it through some of them.
Throughout all this, you’re collecting XP which will allow you to unlock Access Cards and Armory Keys, as well as new portraits, backgrounds, and icons for your Hero Card. The Access Cards and Armoy Keys are used for unlocking things like Concept Art, Music, and Costumes in the Archives. Another use for Access Cards is similar to that of what you’d find in a micro-transaction-laden iOS game. Thankfully, there are no actual micro-transactions in this game. Instead, you can just use Access Cards to give you an XP boost for a designated number of matches. Your Hero Card is a customizable card that you can take into the multiplayer to represent yourself, much like Call of Duty’s Player Card.
And the multiplayer is not lacking, either, as you’ll see when first starting it up. The game gives you Daily Challenges to complete online, which normally consist of defeating a certain number of one character with another character — for example, defeat five Sinestro players with Green Lantern for 5000 XP. There’s the classic 1V1, and King of the Hill (or KOTH) returns from Mortal Kombat with a new wager system that allows you to bet on each match, but there’s also a mode called Survivor. Survivor works just like King of the Hill in every respect, but the “Survivor” doesn’t regain his health after every match. And thankfully, the online runs really smoothly and I didn’t experience any lag at all, though I’m sure this won’t always be the case due to varying internet connections with other players.
Let me get this out of the way first: I am a huge fan of DC Comics, Mortal Kombat, and fighting games in general. A DC fighting game that is highly derivative of Mortal Kombat is something I was very interested in upon seeing it for the first time. What I didn’t expect was it to be this good. The amount of quality content this game contains is staggering, the fighting and animation looks just as great as it feels, and the best thing of all is that it’s really easy to jump into and enjoy, so anyone that’s questioning whether or not they’d be able to enjoy a fighting game should stop questioning and start playing. Because no matter who comes to it, Injustice: Gods Among Us is one of the best fighting experiences available today.
[REVIEW] The Cave
[NEWS] Far Cry 3 Blood Dragon Is Officially A Thing Now
Mat Paget
Something that had been driving us wild here at GameSparked was the possibility that Far Cry 3 Blood Dragon could be a real thing. Far Cry 3 was disappointing, thanks in most part to some terrible choices regarding the story in the second half of the game, and Blood Dragon seemed to encapsulate only the really awesome, dumb, and exciting elements that caused us to absolutely clamber for it.
Well, now we can rejoice, as Blood Dragon has been officially announced via press release. I would re-write the description that was sent to us, but it’s good enough to stand on its own. Enjoy:
“Developed by Ubisoft Montreal, Far Cry 3 Blood Dragon lets players get the girl, kill the bad guys and save the world in a VHS-era vision of the future! As Sergeant Rex Colt, you are part man, part machine, all American. You are a state-of-the art Mark IV cyber-commando on a mission…of vengeance. You’re out to bring down your old commanding officer and his battalion of ruthless killer cyborgs and you’ll stop at nothing to get the job done. Hollywood action icon Michael Biehn (The Terminator, Aliens, and The Abyss), returns in this explosive 1980s style sci-fi vision of a dark future. Turn off your VCR, plug in your video game cabinet, and get ready to experience all of the thrills of Far Cry 3 Blood Dragon, releasing May 1, 2013 as a stand-alone digital title. All PC pre-orders will receive a free copy of the soundtrack by Power Glove. And yes, we do have Blood Dragons shooting lasers from their eyes!”
So there you have it: Blood Dragons shooting lasers from their eyes. Also, yeah. Michael Biehn.
Far Cry 3 Blood Dragon will be released May 1 for the PlayStation 3, Xbox 360, and PC. Below, we’ve embedded some gameplay footage. We apologize about the commentary, which we assure you, is not us.
[REVIEW] Guacamelee
Mat Paget
(PlayStation 3 [REVIEWED], Vita [REVIEWED])
Probably one of the coolest things about this game is the fact that you can play it on the PlayStation 3, while using the Vita as a controller. Think the Wii U: the controls are the exact same as the Vita version, but the world map is now on the Vita’s screen, while the television hosts the gameplay. Although the actual way to get this working is longer than it should be, especially if you want to play the game without a co-op partner, it’s a really awesome way to play the game; if you’re looking to explore every nook and cranny the game has to offer, and you already own both a Vita and a PlayStation 3, play the game like this. And although there is some noticeable latency between the gameplay and the touchscreen’s map, there is no latency at all between the Vita’s controls and the game that’s being played on the big screen.
[REVIEW] The Walking Dead: Survival Instinct
Alyssa Harrison
(PlayStation 3 [REVIEWED], Xbox 360, PC, Wii U)
Michael Rooker doesn’t look too happy… |
I came late to the party for Telltale’s “Walking Dead” game, finally taking the time to play through it about a month ago. Pretty much everything I heard about it was true — it was emotional, suspenseful, and really pulls you into the universe of a zombie apocalypse. I finished the final chapter sobbing alone in my basement at 1 AM, feeling what I can only describe as post-traumatic stress disorder. After the shattering emotional rollercoaster of Clem and Lee’s journey through zombie town southern USA, I was ready to step into Daryl’s shoes and lay waste to walker herds with bad ass one liners and a crossbow.
The Walking Dead: Survival Instinct gave me no such thrill. Cranked out by Activision to capitalize on the show’s success and the recent wave of redneck love for Daryl, the only thing this game achieves is continuing to give licensed games a bad name. This was a disaster. This was worse than the bloated rotting walker found stuck stewing in a well in Season 2 of the television show. This was so bad that twenty minutes in I found my mind wandering to tomorrow’s lunch–tuna or egg salad?–instead of focusing on the painfully boring mission. Was it me? Was I playing it wrong, or missing some vital revelation that would suddenly transform this into something more entertaining than trying to balance a spoon on my nose? The answer, sadly, is no. It’s just plain bad.
Wrong. Wrong in so many ways. This abomination of the Walking Dead universe has literally none of the things that the show is known for. The beginning sequence and its absolute lack of intrigue, or emotion, starts you off on a bland pointless journey that has nothing compelling you to even bother continuing, except maybe the sick need to see just how bad it can get. It tries at “survival realism” by limiting your ammunition and requiring you to scavenge for supplies, but the supplies don’t actually do much and you just collect the same thing over and over again. Gatorade. Gatorade everywhere.
You come across your first zombie almost right away, and after a lame shove/slap with your knife, you stab the zombie through the head. My first thought was, that’s it? There’s no finesse to your kills, no variety — just aim, slap, and eventually impale through skull. Although an early on-screen prompt tells you crouching will help you evade walkers, this is false. The AI is all over the place: in one scenario you can stand behind them undetected for 30 seconds while it eats. In another you can crouch all you want, they’ll still spot you even if you’re hidden in the dark. After accepting the fact that there is almost zero strategy to the kills, I discovered the best way to get out of an attack is to walk right into the middle of a herd and dispatch them one by one. When “grappling” with a walker that comes too close, you enter a weird kind of mini game thing that makes you hover the cursor over its head and stab it repeatedly until it dies. There’s no variety to your hand-to-hand combat except this frustratingly slow and sluggish technique. I tried switching to a gun, but abandoned it early on, as the shotguns were too noisy and there were never walkers far enough away to bother with the long range rifle.
The environments themselves offer nothing of interest and are so inconsistently laid out that I found myself getting trapped in corners and attacked with no way out. Lame obstacles attempt to push you towards your destination and there is no interaction to the environment. You are streamlined into following the one “right path” and the inconsistencies make finding the path difficult and slow. Doors don’t always open and items can’t always be picked up, so it was sometimes hard to know what to do, or where to go. Almost nothing in this game made sense.
If you’re thinking about trying this out for yourself, unless you’re doing it because you lost a bet, don’t bother wasting your time or money. The pathetic attempt at a game would maybe be more fitting for a $10 iOS download, but for a full $50, you might as well spend the cash on a load of Big Macs, because the end result is the same — a big steamy pile of crap.
I hope the paycheque Norman Reedus and Michael Rooker received for the days worth of work it took to voice this game is big enough to make up for the shame of having their names attached to a product as terrible as this.
[REVIEW] Crysis 3
Christopher Sheridan
(PlayStation 3 [REVIEWED], Xbox 360, PC)
The story here is commendable for its attempts at deeper characterization, though it loses points for being almost annoyingly convoluted. Nanosuit-wielding soldier Prophet has progressed from a mindless super-soldier to a man on the brink of devastation at his loss of humanity. At this point in the Crysis storyline, Prophet’s human flesh has all but been replaced by the nanosuit, a Ceph exoskeleton that has merged with his body and mind. More than 20 years after the conclusion of Crysis 2, Prophet is awakened from slumber by his old friend Psycho, resurrecting Prophet to take down the remnant of the evil Cell organization, who has used the aftermath of the alien Ceph defeat to wield energy as a means of indebting citizens and forcing them into slavery to pay for it. During a run-in with Cell in their nanodome–overrun with plant life and foliage after 20 years–the Ceph hive-mind is reawakened along with the alien leader, the Alpha-Ceph. In order to defeat the Alpha-Ceph and stop the world’s end as seen by Prophet in recurring visions, the super-soldier realizes that he must unlock the suit to its full potential, at the risk of completely transforming himself into a Ceph.
While the difficulty is rarely taxing, Crysis 3 does bring a bit of a challenge in the tactical offerings available. There is a multitude of ways to approach a situation, whether it be by stealth, hacking turrets, using brute force, or some combination of the two. The game’s environments establish a happy medium between the almost-too-big levels of the original game and the smaller, more confined areas of Crysis 2. While these levels maintain the mindset of the previous game’s “small sandboxes,” they’re bigger this time around with more options and alternate paths. Enemies, with the vision of hawks, are not always easy to sneak around, but display impressive flanking AI and teamwork.
As before, different modules and upgrades can be outfitted with the nanosuit, and provide small bonuses such as increasing the speed of aiming down the sights, bullet dampening, or being able to see enemy footsteps. The upgrade menu is laid out in a sort of 4-by-4 grid that resembles a slot machine. To make use of a purchased upgrade, it needs to be moved to the bottom row. Four unlocked upgrades can be loaded into a preset. The minor issue that arises with this is that two upgrades that occupy the same column can’t be used simultaneously (for example, the jump-boosting Verticality upgrade and the speed-increasing Light Armor upgrade). Still, up to three presets can be made, and then changed at any time, and switched out on the fly as the situation demands.
Weapons can also be given attachments at any time; holding down a button brings the gun up to eye level in real time so that modifications can be swapped out instantly. Picking up dropped enemy weapons may unlock an accompanying attachment to be used on the gun in the future. Having the versatility to use a scope on a rifle to pick off soldiers from a distance, then switch to a reflex sight with a suppressor for closer range killing is welcome.
In nearly every respect, Crysis 3 feels fantastic. Everything has weight, and weapons and head movement feel natural and realistic. Guns have a good kick behind them, and everything in the world feels like it actually exists there with realistic heft and weight in relation to the rest of the environment. Bullets and melee attacks have the appropriate weight as well, and feel as though they would definitely hurt. The game finds a mechanical middle ground between looser games such as Call of Duty and tighter, heavier ones such as Killzone.
Crytek, in the months leading up to the release of Crysis 3, was not shy about how great the game looked. The wise among us, recalling the running “Yeah, but can it run Crysis” joke, didn’t retort. As it turns out, Crytek’s confidence was not unfounded. Crysis 3 look terrific no matter which platform it’s running on, with lush environments and robust explosions. While the PC version is leaps and bounds above the consoles, it still looks fine on the PS3 and rarely experienced any framerate stuttering. There are, of course, the requisite masturbatory landscape shots, and they are all breathtaking.
Multiplayer has improved over Crysis 2. That game laid the foundation for a solid multiplayer experience, and Crysis 3 improves on it with better modes and smoother gameplay. Nearly all of the requisite online shooter modes are present, such as Team Deathmatch, but an additional mode called Hunter, in which Cell operatives are hunted down by a couple of nanosuit-wearing stalkers, was a welcome addition that added a nice dose of tension to this side of the game. Multiplayer in general had some questionable hit detection and some severely unbalanced weapons, and there isn’t really enough time in between matches to modify the intricate, Call of Duty-style loadout while remaining in the same lobby, but the mode is still fun to throw some weight around in, particularly with the fantastic map design that features tons of variety.
Crysis 3 is good, but apart from some breathtaking graphics there isn’t much that will cause gamers to fondly recall it at the end of the year. There are some awesome moments, but there are almost as many mediocre ones. Thankfully, the game plays magnificently even if the lack of arcade-y weightlessness takes some getting used to after hours of Black Ops II. Fans of the series, and of the work of Crytek, should certainly take a look, and will likely find much to love. Everyone else will probably like, but not love, this newest sci-fi shooter.
[NEWS] Resident Evil: Revelations Is Coming To Consoles, PC
Mat Paget