Category Archives: deep silver

Saints Row IV Preview — The Hills Are Alive With The Sound Of Dubstep

Mat Paget

I was given the opportunity to play a portion of Saints Row IV this past week, so I sat down with Myles to talk about it. Watch the video below to hear what I thought of Volition and Deep Silver’s highly-anticipated sequel to what I think is one of the most brilliant games of this past generation.

Saints Row IV Gets Dramatic

Mat Paget

Move over, Mass Effect. The Saints are looking to move you in more ways than one. Coming Summer 2013.

Metro: Last Light DLC Is On Its Way

Mat Paget



If you’re dying for more Metro, then you won’t have to wait long. Deep Silver announced in a press release today that there will be a Season Pass for Metro: Last Light.

The Faction Pack and the Chronicles Pack will consist of original single-player content that will expand on the story and universe of Metro, while the Tower Pack will offer a “unique solo challenge” to anyone who wants it. The Season Pass will also come with a new weapon, the Abzats, which is described as a “semi-automatic shotgun rifle with a devastating secondary fire mode that unleashes six shells in one blast.”

The pack that I’m most interested in is the Developer Pack, as it’s said to “give creative players some interesting tools with which to explore the world of Metro…”

I have asked for more details on these DLC packs, and will update it if I receive a reply.

Metro: Last Light‘s Season Pass is available now for $14.99 or 1200 MSP on the PlayStation Network, Steam, and Xbox Live. The first piece of downloadable content, the Faction Pack, is slated for a release in June.

[REVIEW] Metro: Last Light

Mat Paget
(PlayStation 3, Xbox 360 [REVIEWED], PC [REVIEWED])

Editor’s Note: If you plan on playing Metro: Last Light, I would suggest you play it without subtitles and a crosshair. It helps to further immerse you into the game and its world.

When people are getting tired of the ol’ first-person shooter grind, Metro: Last Light makes you really appreciate the genre for its potential to immerse you in a world that feels real. The gameplay itself might not be super unique, or special in any substantial way, but by the end of the game, I wanted to be a part of it. And although it is linear, it’s not your typical first-person shooter experience where you shoot guys, walk down a corridor, shoot more guys, then get into a vehicle for an on-rails shooting section. The game spends a lot of time letting you bask in the story, world, and characters, and delivers enough variety to keep things feeling fresh throughout the story’s duration.

Metro: Last Light follows Artyom, Metro 2033‘s protagonist, and is set one year after the events of said game. Artyom, now a newly-appointed Ranger, was thought to have wiped out The Dark Ones, but the existence of one prompts the Rangers to send him and Anna, a sniper, out to capture it. Khan pleads with the Rangers to refrain from killing it, as he believes that it’ll be much help to the survival of humankind, which is being threatened by warring ideologies, factions, and armies. The story’s multiple levels do a good job at keeping you interested, but the way the game ends is noticeably abrupt and might leave you asking, “Is that it?” It definitely isn’t its strongest when the game is coming to a close, but everything that precedes it does compensate for it exceptionally well — the ending itself isn’t poor, the way it ends is. Small, subtle choices will also affect the way the ending plays out; knocking out soldiers, instead of killing them, plays a role in this.

The world of Metro is one of the most encapsulating I’ve ever experienced. It’s telling when one of the best parts of the game is just being in it — listening to the citizens of the Metro talk and live their lives makes you feel like you’re in a living, breathing world. There are a lot of moments in these low-key sections, but one in particular gave me a great feeling upon hearing an old man tell a group of kids about the animals that inhabited the Earth before it was hit by a nuclear holocaust — although I see them every day, the way the scene played out made me feel like a child full of wonder and joy.

The conversations held throughout the world definitely add to the immersion, but the actual gameplay is where that best comes into play. I played with no subtitles or crosshair, and found myself getting really sucked into the world, story, and gameplay. I particularly admire the use of the gas masks, especially when you’re in the midst of combat, or splashing through a muddy area. Blood and dirt splash on to your mask, forcing you to wipe it off, leaving remnants of it on the right side of your mask — there’s even a great/awful part with a spider-like creature. In addition to this, the more you’re attacked while wearing a mask, the more it cracks — if it cracks too much, you’ll need to find a new one to avoid suffocating.

The immersion that the masks offer is fantastic, but the mechanic of needing one to breathe, although good in most cases, can become an annoyance at times. At one point, I had run out of filters for my mask just as a checkpoint was being saved. This forced me to have to find a filter rather quickly. It took me several tries to retrieve one, and if one of those tries wasn’t to experience a minor story moment, I would have missed it completely. The fact that there’s no save system, other than the checkpoints, prevented me from going to an earlier save to scour the area for more filters. I’m not sure if this can actually break the game or not, as I eventually did find a filter in most cases–or finished the chapter just in time–, but it does cause some unneeded stress.

The combat has been improved a lot since 2033. With the addition of stealth kill prompts and a watch that lets you know if you’re visible or not, playing the game stealthily is now a lot easier. As long as your watch’s blue light isn’t on, you won’t be spotted unless you get too close to an enemy, or are spotted by someone with a flashlight. You can even make it through large areas without killing anyone, as well as find areas to wander off into to find extra supplies — or you can take an alternate route and open fire on everything that moves. Regardless of how you play, you will definitely be shooting things, as you can’t sneak up on the mutated monsters. There are also a few bosses that you won’t be able to avoid and, like most bosses in videogames, aren’t the most fun experiences.

Speaking of shooting, guns can be customized in many ways. You can attach silencers, extended barrels, several different types of scopes, and laser sights to almost any weapon you find. Being able to carry three weapons at a time also gives you a lot of room to have a good variety of tactics in your weaponry — I always had a silenced pistol in order to shoot out lights, as well as a rifle to take out monsters and any group of enemies that detected me. Throwing knives and grenades also make a return, and although throwing grenades was never a huge pleasure of mine, killing an enemy with a throwing knife is incredibly satisfying.

Following in Metro 2033′s footsteps, Last Light looks gorgeous. The game’s true beauty is exposed when you get to the surface areas of the game; the beauty of a dead, radioactive wasteland is incredibly understated. And though the game definitely doesn’t look quite as good on the Xbox 360, especially when you get close to some of the textures, you’ll still be able to appreciate the game’s visuals regardless of the platform you play it on. Accompanying the visuals is a beautifully chilling soundtrack that fits the tone of each scene impeccably.

The game also has a few bugs here and there . There are a few minor graphical issues, as well as times where I had fallen through the floor and gotten stuck in the environment, but nothing game-breaking; however, I did experience one lock-up near the ending that forced me to restart my Xbox 360 — I didn’t experience any lock-ups on PC.

In a genre that doesn’t try to do anything quite as immersive or interesting, Metro: Last Light stands out not in one way, but many. First off, its story, world, and gameplay are incredibly immersive. Secondly, the game gives the player some choice when it comes to tackling combat situations. Lastly, there is no multiplayer and that’s a good thing, as it let 4A Games focus on developing the story — also, if there was some form of lacklustre multiplayer, it would sour my opinion of the game as a whole (see Tomb Raider or Far Cry 3). It’s easy to look past Metro: Last Light’s issues because of the way it stands out, pulls you in, and immerses you into a post-apocalyptic world that is easy to fall in love with. It’s also just a lot of fun to play — and, in the end, that’s what’s going to matter most.

Metro: Last Light VIDEO REVIEW

Mat Paget

Mat tells you what he thinks about Metro: Last Light.



FAQ:
– Game footage caught with Elgato HD Game Capture
– Game footage captured from an Xbox 360
– Music at the end written by Cody DeBoer

Saints Row IV: Nutshots, And Dubstep, And Mechs… Oh, My!

Mat Paget

The demo that was shown at PAX East was posted to the official Saints Row YouTube Channel this morning for all to see. As the President of the United States you’ll be able to use things such as the Inflata-ray, the Dubstep Gun, a rocket launcher masquerading as a guitar case, and an arsenal of superpowers to wreak havoc on a virtual Steelport. The demo also showcases changes to the open-world activities, new weapon customization options, and new enemies.

To see what else Saints Row IV is going to offer, watch the video below.

Saints Row IV releases August 20 for the PlayStation 3, Xbox 360, and PC.

[NEWS] Saints Row IV Is A Game That Exists

Mat Paget

UPDATE: Kotaku reported story details via a press release. You can check them out right below this.

In the next open-world installment of Saints Row, Deep Silver Volition continues the story of the Third Street Saints by elevating their status to the highest level – the leaders of the free world. In Saints Row IV, the head honcho of the Saints has been elected to the Presidency of the United States. But the Saints are just getting started. Now the larger-than-life insanity of the Saints series gets a new twist with a catastrophic alien invasion, and the aliens have transported the Saints to a bizarro-Steelport simulation. Wield gargantuan superpowers and fight to free humanity from alien granddaddy Zinyak’s mental grasp. Escape the simulation that’s trapped the Saints crew, or die trying.

Saints Row IV lets players delve into an arsenal of alien weaponry and technology that will turn each Saint into an ultimate entity of destruction. Utilize out-of-this-world superpowers to fight all the way to the top. With intensified action and enhanced customization, players can use their newfound superpowers and leap over buildings, outrun the fastest sports cars, or send enemies flying with telekinesis in the greatest, most insane installment of Saints Row yet.

Save the world, Saints Style.


There isn’t much to say other than there’s a new Saints Row game. It will be coming to the current generation of consoles, as well as PC, and you’ll be able to play it on August 20. For now, watch the trailer below and get ridiculously excited. It doesn’t look too different from the last game in the Saints Row franchise, but it definitely looks just as crazy. Personally, Saints Row: The Third is one of my favourites of this generation, and I can’t wait for the next instalment. Also, this will be Volition’s first game published by Deep Silver — I’m excited to see how this whole affair goes.

Time to repeat myself: Saints Row IV will be made available on August 20 for the PlayStation 3, Xbox 360, and PC.

[NEWS] THQ Officially Finished, Auction Results In

Mat Paget


UPDATE: 2K Games has picked up the WWE license.

The auctioning off of THQ’s properties is now finished, and although there are still some studios and properties not accounted for, Kotaku has recieved the results of said auction via an email sent to all THQ employees from ex-CEO Jason Rubin. DD Investing has also tweeted the supposed amounts of money that were traded in return for some of the properties auctioned off.

The properties, new owners, and money exchanged are listed below.

  • THQ Montreal and the publishing rights to South Park: The Stick of Truth have gone to Ubisoft for the sum of $2.5M and $3.2M respectively. 
  • Relic Entertainment, developer of the Company of Heroes franchise, was purchased by SEGA for the grand price of $26M.
  • Saints Row developer Volition and the Metro franchise were bought by Koch Media, parent company of Dead Island publisher Deep Silver, for $22.3M and $5.8M. And I’m super bummed that Volition won’t be making Saints Row 4 for WB Interactive (imagine the possibilities!).
  • The Homefront franchise was purchased by Crytek, developer of the Crysis series, for a comparably small $500K.
  • New property Evolve was purchased by Take Two Interactive for $11M.
Unfortunately, Darksiders developer Vigil was not purchased. More properties were left unsold, including the WWE license.
We will keep you updated on this story as it progresses.

[NEWS] Dead Island Gets a Sequel

Mat Paget

Last Fall, Techland trademarked the term Dead World, which lead to suspicions of an impending sequel to the zombie-island romp. Despite the trademark, the publisher Deep Silver announced the sequel as Dead Island Riptide.

There are literally no further details on the game, other than the fact that Techland is currently in the midst of development of the game for consoles and PC.

If you want more details, you’re going to have to wait until later this summer when Deep Silver makes a proper reveal of the title.

[IGN]

The GameSparked Podcast May-1-2012

The GameSparked Team

Mat goes full pirate in this week’s edition of The GameSparked Podcast (which is served with a healthy dose of dubstep)! Sean Grant, one of the stars from “S**t Canucks Fans Say,” joins The GameSparked Team, as they discuss a wide variety of extremely intellectual topics. Brittney divulges details of A Serbian Film while playing Prototype 2; Jordan says, “Exactly;” Damian walks with the dead; and Mat is a pirate who is prone to seasickness. All this, and much more, in The GameSparked Podcast!

Brittney’s talk about A Serbian Film (and Damian revisiting of The Human Centipede II):
27:0036:00

A very special thanks to Kevin Madden, the mind behind The DubSparked Remix.

Original GameSparked Podcast Intro/Outro by Cody DeBoer

Awesome Links!!
S**t Canucks Fans Say
Shit Canucks Fans Don’t Say
HouseofLinden YouTube Channel
GrooveThumper (Kevin Madden) YouTube Channel