Category Archives: mass effect 3
The Canadian Videogame Awards
Mat Paget
We spent this past weekend in Vancouver, where we attended the 4th Annual Canadian Videogame Awards on Saturday night. The show was hosted by Elias Toufexis and had guest appearances by the likes of David Hayter, Jennifer Hale, Michael Mando, and even Nolan North. And although the humour didn’t always hit in the same way–Michael Mando never failed to make us laugh–, it continued to be an entertaining show throughout its duration. You’ll be able to see it for yourself on CityTV on April 27 from 9-11pm PT.
For now, here are the categories, nominees, and winners.
The Mass Effect 3 Controversies – The Five Worst Things To Happen To Gaming In 2012
[GOTY] Who Won on Day Four? — Game of the Year Breakdown
The GameSparked Team
GOTY 2012
There were a lot of different types of buzzkill up for the Biggest Buzzkill award. There were some annoying guys we would avoid like the plague, some real dicks, and then there was Larry. Larry is the most malicious asshole this year, with such charming moments as knocking us on our backs and leaving us for dead in a zombie infested room minutes after we saved his life. Really, you could argue some good things about Larry if you really tried, but this guy would still be a total buzzkill through and through, and we wouldn’t have anything to do with him given the choice.
The Walking Dead felt like a game that was impossible to end well. The bar was set so incredibly high by the events of preceding episodes that finishing off in a satisfying way would have been exceedingly difficult. But not only did The Walking Dead deliver a shocking twist and a mournful, but powerful, ending, it went above and beyond by teasing us in a way that left us chomping on the bit for more. We’re more excited than ever to see where Telltale will take us.
Asura’s Wrath earned this “award” not only because of its crappy ending. It earned this “award” because it had a perfectly serviceable ending that it decided just wasn’t enough, and tacked on a nonsense, out from nowhere cliffhanger. Anyone who wanted to resolve the cliffhanger ending had to pay up for DLC. This is a real dick move that gave us all a very sour taste in our mouths.
Day Four of The GameSparked Game of the Year Debates 2012
The GameSparked Team
GOTY 2012
The GameSparked GotY Debate contains naughty words, and inappropriate content. Viewer discretion is advised.
BEWARE! POTENTIAL SPOILERS!
Download Link (Right Click, Save As)
[GOTY] Callum’s Top 5 Games Of The Year
Callum Petch
GOTY 2012
Which is why my Game Of The Year list almost entirely comprises of single-player focused games. Games that put the value of a well-told story above all else. Games that put the benefit of precision design of outstanding and tightly crafted set pieces and arcs over the blind panic of trying to shoot someone in the face whilst simultaneously battling lag. Games that remember that, sometimes, you just want to play a game without having both your sexuality and your mother’s sexuality questioned every five seconds whilst somebody blares obnoxiously awful hip-hop music in the background.
Getting its UK release in February of this year, Catherineis a highly-flawed game, but one that I am extremely happy and satisfied to have played thanks to, above all else, its story. Yes, you could easily mark it down thanks to neither of the two titular characters who lead character Vincent has to choose between being particularly well-defined or, for the most part, likeable; but I choose not to dwell on that. Catherine tells a simple story, but it tells it well with a very mature tone (especially shocking considering the provocative box-art) and well-drawn, likeable, and relatable characters who are great to hang out with.
Fun Fact: I still play Rock Band. I still play it once every week, in fact. I still spend crap tonnes on DLC for it every month, in fact. It is probably the defining game series of my life. So, naturally, you would assume that I would hate Rock Band Blitz because it’s different and plays so little like the series it spawned from. You would be wrong, because Blitz is the Amplitude sequel that I had been waiting all of my life for. Yes, it’s a lot simpler than Amplitude and it’s even less of a game than Amplitude (you can’t fail and there’s nothing to unlock after the first 45 minutes), but it still works.
I liked the ending. Now that I’ve gotten that out of the way, Mass Effect 3 was, for me, most everything that I wanted from it. Other than the slow start and the really sloggy time back on Earth (until you get to the last “defend this position” objective), the game constantly had its hooks in me. It told an extremely good story with a literal army of well-written, interesting, and lovable characters. It managed to make seemingly minor decisions that I had made throughout the series come back to both reward and bite me in both major and subtle ways. It had super funny scenes (“eeeeemergency induction port!”), super awesome scenes (suck it, Kai Leng!), super heartbreaking scenes (farewell, Mordin), and super heart-warming scenes (“I wish we had more time…”). It’s pretty much a how-to guide for writing character-focused games.
The Walking Dead is not a fun experience. But it didn’t need to be, for The Walking Dead managed to do the impossible multiple times over. Over the course of five episodes and 6 long, torturous months, it crafted an exceptionally well-told story that hooks you from the word “go” and almost never lets up. It wrote a collection of amazing characters who you felt for and rooted for in the face of overwhelming odds. It shocked by having its “shocking moments” actually mean something rather than just be in there for shock value. It managed to revitalize the episodic gaming format as a genuine outlet for releases. It showed that you don’t need to make a zombie game be about endless slaughtering of said zombies to be entertaining.
I have already written a good 2,100 words on Spec Ops: The Line. I could write a good 12,000 more. Easily. Much like The Cabin In The Woods (incidentally, my favourite film of 2012), Spec Ops: The Line is a game that presents itself, on the surface, as the most generic videogame to come along since Bodycount. And, initially, it is. You take cover, you issue orders to your two squadmates, you shoot at men in turbans who yell at you in a foreign language… Until you don’t. As pretty much everybody on the frakkin’ planet has told you by now, Spec Opsis all about the rug-pull and, once it pulls that rug, there is no going back.
[GOTY] Worst Ending (Before DLC) Nominees
The GameSparked Team
GOTY 2012
Nothing sticks out quite like a bad ending. A bad ending can ruin everything before it (and anything came after), or just leave you bitter. This year had a few notable bad endings, but which one was the worst? Here are our nominees for Worst Ending (Before DLC) of 2012.
I’d like you, dear reader, to think of some of the most heroic sacrifices you’ve ever experienced in a work of fiction. I’m guessing they were emotional; after all, when you’re with a character for so long, you grow attached to them, right? I bet they were also pretty climactic; a good story wouldn’t let such an important character die with so little fanfare, after all. Now I want you to think of the exact opposite to all these things, and you have Assassin’s Creed III’s ending: the main character dying in an anticlimactic way for stupid reasons, which may or may not involve aliens and 2012.
The ending of I Am Alive was another rushed, abrupt ending. It not only proved the game’s rough development cycle, but it also confirms the many plotholes that are presented throughout the course of the game. Skip to 17:00 to see one of the reasons we’re talking about.
Imagine yourself in an epic space opera, of which you are the main character. Imagine travelling through a vast galaxy, getting into physically and emotionally harrowing situations, and encountering some of the most interesting and unique life-forms you’ll ever meet. Imagine making thousands of decisions, each of which impact the galaxy, be they big or small. You also have a notion lingering in the back of your head: these decisions, which go beyond defining you as a person, will one day have some effect, like a butterfly that flaps its wings and creates a hurricane. Now imagine yourself at the end of your adventure, where you stand on the precipice of saving the galaxy from imminent destruction. What have all your decisions led to? A choice between three differently coloured explosions.
The endings to Resident Evil 6 weren’t rushed, abrupt, or anything like that. They were just really dumb clichés that felt more like the endings to a bad movie than a Resident Evil game. We’ve posted Chris’s ending, as we feel it’s the worst of the bunch.
Thinking With Tay: The New Endings Of Mass Effect 3
Jonathan Tay
[NEWS] Here’s What You Need to Know About Mass Effect 3: Extended Cut
Nate Andrews
- It’s completely free.
- It includes “additional cinematic sequences and epilogue scenes.”
- You’ll need 1.9 GB of storage to download the content.
- It does NOT change the endings, but rather expands on them.
- Unfortunately, you’ll need to replay the last two missions of the game in order to see the content, as there is no menu option for it. If you don’t have a save before the last two missions, well… I guess you’re out of luck?
- The Extended Cut will apparently read the choices you’ve made throughout the entire Mass Effect series, which addresses a common complaint that people had about their previous choices not affecting Mass Effect 3‘s ending.
The GameSparked Podcast Apr-10-2012
The GameSparked Team
Mat is missing, but The GameSparked Podcast continues onward. Remember, NOTHING stops The GameSparked Podcast. This week, Jordan is almost done Tales of Abyss, Mr. Platinum likes Lara Croft and DJMax Portable 3, Myles conquers Deus Ex: Human Revolution, Damian attempts to get ALL the space ass, and Mat never asked for this…
THE GAMESPARKED PODCAST!
Intro/Outro by Cody DeBoer
[REVIEW] Mass Effect 3: From Ashes DLC
Damian Turner