Category Archives: rayman legends
Ubisoft at E3 2013
Mat Paget
So because we don’t have that big of a team, and I wanted to stay sane over the course of the week, I wanted to take it easy for this year’s E3, especially since I’m not actually going to be there. Instead of writing a bunch of words that no one will probably read, I’m going to post the trailers to some of our favourite titles that we are, and you should, definitely keep an eye on.
Ubisoft’s conference wasn’t fantastic. They did show a couple of games that looked genuinely fantastic, but the reason the majority of their conference was a bore is because they were saving their heaviest hitters for Sony’s conference. I’ve decided to throw some of the demos shown there into this article (eg. Assassin’s Creed IV and Watch Dogs).
Rayman Legends Has The Eye Of The Tiger
Mat Paget
Rayman Legends will be made available on September 3 for the PlayStation 3, Xbox 360, and Wii U.
The GameSparked Podcast Feb-12-2013
The GameSparked Team
The GameSparked Podcast contains naughty words, and inappropriate content. Viewer discretion is advised.
The GameSparked Podcast Jan-8-2013
The GameSparked Team
The GameSparked Podcast contains naughty words, and inappropriate content. Viewer discretion is advised.
[GOTY] Myles’ Top Six Picks of 2012… And More!
Myles Milligan
GOTY 2012
Hey there! I’m Myles. Most of you probably know me only for my striking good looks, as per the picture above, and by my award-winning personality on our weekly podcasts. However, one might be surprised to find out that I’ve been known to write a review, or even an article on occasion. It’s true — and since my early beginnings at GameSparked I’ve amassed a reputation for taking my sweet time with my written projects. But hey, just like Valve’s unofficial motto, I too am a firm believer that “you can’t rush art.”
Anyway, this year has seen its fair share of great games. And for as many games that I’ve had the opportunity to play, I still can’t help but feel like I’ve missed a huge portion of titles that really hit-home for many others. Unfortunately for me, time is a commodity that I’m not regularly granted. So, for the limited selection that I have, I would like to share with you the 2012 titles that hold a special place in my heart.
As it stands now, Natural Selection 2 is a pay-to-play online multiplayer, and if you’ve been keeping up with our GOTY awards, then you know our feelings on them. It is my sincerest hope that Unknown Worlds eventually makes the decision to go free-to-play, so that this game will see its full potential.
Hotline Miami
I picked up this title fairly late into the year, and subsequently wanted to punch myself in the face for not picking it up earlier. This is seriously a goddamn great game! “Ahh, I’m going to gush now.” Everything about this game is amazing, and it’s really hard for me to find something that I don’t like about it. The main menu itself looks great with its strung-out/blow-out title. It makes me feel like I’m high and in a really safe place. The amount of pixelated gore that’s exuded is a real art form, and that sounds weird, but it garners such a visceral reaction that I love. The story is raw and gritty, and it’s such a mass of loose threading that it leaves so many questions in my mind about what actually happened. I think its open ending really works to its favour. The gameplay is extremely challenging, and for some reason it doesn’t bother me; it merely serves to make me try harder. For a standalone soundtrack, I haven’t heard anything better. Even now, the eclectic mix of retro-inspired beats has an active spot on my playlist. If there was only one game I could recommend this year, it would have to be Hotline Miami.
An honourable mention to…
Snuggle Truck
This is another title that I wish I had picked up earlier. It’s pure, simple fun at its finest. Next to Clementine, I really care about those adorable stuffed animals!
My most anticipated game of 2013:
Rayman Legends
Ever since seeing this game at E3, Mat and I have been teeming with excitement for its release. Even after recently playing the demo, not an ounce of that excitement has left.
Finally, some people I would like to thank…
Mat Paget
Thanks for being one of the best friends/colleagues/editors/”bosses” a guy can ask for.
Jonathan Tay
Thanks for being a fantastic editor and an inspiration for trying to incorporate a certain panache in my writing.
Stephen Loney and Cody Penner
Thank you for starting the Fraser Valley Game Developers meetup. I swear, I will fight tooth and nail to try to make it out to the next one!
You, the reader
Thank you for supporting my work and having read through one of the longer, if not the longest, GOTY lists on GameSparked.
See you all in 2013!
Rayman Legends: The Future of Platforming
Mat Paget
To me, the present state of side-scrolling platformers is dismal. That’s not to say there haven’t been gems in recent years, but it seems that the genre in general is taking a path that just isn’t any fun. New Super Mario Bros. Wii started the trend of being able to “grief” your friends while playing. Although this was funny at first, it can be really annoying if one of the players decides to go rogue. And with the added feature of the Wii U’s touchscreen, they’ve brought “griefing” to the next-generation with New Super Mario Bros. U. But thankfully, there’s a light at the end of this narrow tunnel, and it’s coming from Rayman Legends.
Rayman Origins was a good game. It did allow players to “grief” each other, which was beyond annoying when playing with a group of friends, but it was also one of the best looking games of last year. Also, the game shone most when played as a single-player experience, as the platforming becomes extremely tricky in the second half of the game. It’s one of those games I would love to see more of, but the poor release date convinced me that this was a one-time thing. Fortunately for everyone, Rayman has earned himself another adventure. And the best part about this new entry is, surprisingly enough, the multiplayer.
Picking up the Wii U Pro Controller felt familiar, even though there were some noticeable differences from the Xbox 360’s controller. It is considerably lighter than the aforementioned controller, but that’s not why I’m mentioning it. The best thing about this controller is its D-pad; I was bummed out that I had to return home to inferior D-pads. The only thing that I didn’t like about the controller is how light it is; I like a bit of weight to my controllers. However, getting to the point, this game will benefit exponentially from the Pro controller’s D-pad.
Anyway, let’s jump into the gameplay. In my first demo, I played as Rayman, and the demo-guide played as Murfy, a fly-like character who helps Rayman along the way by utilizing the Wii U Gamepad. Murfy can cut ropes, knock down enemies, push and pull platforms, as well as use slingshots to shoot Rayman to new areas, or protect him from enemies such as dragons. The majority of this is done on the touchscreen, but at times you’ll need to rotate platforms, which is done by turning the controller itself. The way you’ll be able to work together with one person doing the platforming, and the other assisting on the Gamepad is absolutely fantastic in two ways. Less-skilled players won’t have to worry about holding their friend back, as Murfy doesn’t actually platform, but instead flies around. Also, no griefing between Rayman and Murfy.
The game not only felt fantastic to play, but it was also very pleasant on the eyes. It still shocks me at how beautiful it looks; I had no idea platformers could look this good. As good as the characters and platforming playground look, it’s the background details that are the most eye-catching. With dragons flying around, and even the details in the dungeon, it is a strikingly beautiful game.
But of course, you can see that for yourselves in any of the videos online. What many people have been asking about is the “Platforming Hero” level where you run through the level while a song is being played, and it seems like a platforming-rhythm game hybrid. How exactly does it work? Does it work? Is it just as cool if you’re not very coordinated when it comes to these types of games? These are all questions I’ve heard, and have even asked myself. Well, I can answer all of those questions, as I played through this demo several times just to experience that part “one more time.”
So, throughout the entirety of this level, you MUST be running. As the person controlling Rayman is running, the player controlling Murfy taps giant, pink eyes as they open throughout the level to play a part in the percussion. That’s where the actual rhythm-game part stops, as the rest of the music serves as more of a metronome than anything; it’s there to help you time your jumps and attacks. Experienced players will have no problem with the level, and will have an absolutely amazing experience. But unfortunately, players with little experience in the genre could have a rather frustrating time. I made it through the level without having to restart, but I noticed several other people becoming rather annoyed at some of the obstacles.
Seeing this hurt me a little. That level in particular is an amazing experience, and being a part of making it through the level without dying is an awesome feeling. However, thanks to the Gamepad, younger and inexperienced players will be able to play a part in this absolutely wonderful game. Everything I’ve seen of this game so far has shouted me to that this is the future of platforming. Not only does this make the purchase of a Wii U seem more appealing, but it also uses the Wii U’s unique features in really intelligent ways. One can only hope that when Rayman Legends hits stores, it is filled with the same kind of awesome moments that the demo featured.
In a Nutshell: Ubisoft at E3 2012
Mat Paget