Category Archives: Minecraft
[PLAYTHRU REVIEW] Don’t Starve
The GameSparked Team
Joe teaches Myles the first rule of wilderness survival: Don’t Starve.
[REVIEW] Don’t Starve
Blaine Arcade
(PC [REVIEWED])
Don’t Starve is a game that tasks you with doing just that, and in the process of filling your stomach, you will find a whole host of other ‘don’t’ goals to occupy your time: don’t go near that fanged growling thing by the rocks, don’t consume that evil-looking blossom, don’t take what doesn’t belong to you, don’t defile that grave, don’t go mad, don’t try and steal the bee’s honey, and don’t even approach the cute little frogs. It is a game full of bad ideas, but luckily, most of them are presented as opportunities and not gameplay issues.
Personally, most of the praise I give this game is because of the quirky art style. Looking something like the flip-book doodles from Edgar Allen Poe’s diary, or perhaps the day dreams of a ten-year-old H.P. Lovecraft, Don’t Starve offers a host of disturbing creatures and environments rendered so well that they almost appear to be carved into a wooden mantle over some nineteenth century fireplace. The merging of cartoonish and spine-chilling is a perfect fit for the silly and dangerous monsters inhabiting the world. All of this is further enriched by crisp sound design full of whispering footsteps, horrid beastly screeches, and crackling fires.
This is where the game started to get difficult for me. While I must admit I’m not much for micromanagement games like this, Don’t Starve does seem to suffer from a gap in its progression. There seems to be two distinct phases of ‘not starving’. For now, let’s call these phases ‘surviving’ and ‘living’. The surviving phase sees you running around wildly, uprooting carrots, pulling clothes and armor off skeletons, and searching for enough rocks to build a fire pit. The living phase has you as a master of the land, growing crops, managing several camps, keeping pets, storing goods, and building a host of interesting machines like thermometers and lightning rods. The gap between these two phases introduces an awkward period of play time where the player isn’t entirely sure what should be done next. The only blueprints available may be for science machines that are useless during that season. For example, I had the ability to build a thermometer before I could construct sleeping mats or a tent. The game would be greatly aided by a more natural progression that saw Wilson’s technology advancing in much the same way primordial man’s did.
The game prides itself on its difficulty. If you die, unless you’ve required one of a very few ways to resurrect, your game is over. You could survive for a thousand in-game days and one errant strike of a spiked frog tongue could end it all. In this way it may prove a tad harsh for some gamers. While Dark Souls similarly punished players, it often rewarded them with stunning boss battles and story development where Don’t Starve merely tells you to keep at it or shuffle off the mortal coil. There’s a distinct lack of accomplishment while playing that may make you stop in the middle of a four hour play session and ask, ‘Why am I doing this?’
Ultimately, Don’t Starve delivers what it promises. If you succeed, you will keep on living. Its art is something that warrants a few play sessions at the very least, and the simple fun of hunting, gathering, and making fire is present throughout. Thanks to the random generation of its worlds, each desperate struggle to wrap your jaws around something will offer a different arrangement of land, trees, and supplies. Even with all this in your favor, I suspect you might find the game has ‘ended’ for you when you’re living comfortably and well-fed in one of your many shelters and, all of a sudden, you just get a craving for a game that’s less like a pile of raw unidentified mushrooms and more like a funnel cake.
[NEWS] Minecraft Breaks XBLA Sales Records
Nate Andrews
Minecraft takes a certain level of creativity and imagination to fully enjoy. My experience with the game has been quite limited due to me not really having what it takes to make something truly awesome in the open world, though apparently a lot of Xbox 360 owners do. A lot. So many, in fact, that Minecraft not only made a profit within an hour of being available but also broke every Xbox LIVE Arcade sales record.
There are over 400,000 players listed on the game’s leaderboards, according to Markus “Notch” Persson, creator of Minecraft, . Microsoft isn’t known to release sales data for Arcade titles, though Xbox LIVE’s Major Nelson did back this up.
That’s a lot of people. Given the popularity of the game on PC, these numbers probably aren’t all that surprising, and the game seems well on its way to nearing one million sales. Maybe now’s the time to revisit Minecraft if it was previously off-putting to see if any progress can be made in matching the quality of the utterly insane creations that people have conjured up. Either that, or you could just set fire to a friend’s property and chuckle. Whichever works.