Category Archives: fable
Fable: The Journey — Journey to the Center of Terrible
Callum Petch
This, this boss battle, should be exciting. It’s not. It really is not. |
Jumping off this cliff is a good alternative to Fable: The Journey |
And then, to cap off the whole sorry mess, the boss battle. What should have been epic and exciting seeing as the guy I was facing literally jumps out of the ground and is about the size of 12 station wagons stapled to each other, was instead an endless, agonising slog. All I had to do was cast endless spells at him and, occasionally, move out of the way of some rocks. There was no feedback of whether I was actually hurting him at all, barring the endless chipping away at his health bar. But then, a third of the way through his life bar, he summoned a bunch of skeleton mooks to back him up and that’s where the term clusterf**k comes into appropriate use.
[NEWS] Peter Molyneux is Leaving Microsoft and Lionhead Studios
Nate Andrews
Peter Molyneux, one of the industry’s most ambitious and imaginative individuals, will be leaving both Microsoft and Lionhead Studios following the release of Fable: The Journey.
Molyneux revealed the news today via Twitter as well as a statement to Kotaku. “It is with mixed emotions that I made the decision to leave Microsoft and Lionhead Studios, the company that I co-founded in 1997, at the conclusion of development of Fable: The Journey.,” explains Molyneux. “I remain extremely passionate and proud of the people, products and experiences that we created, from Black & White to Fable to our pioneering work with Milo and Kate for the Kinect platform. However, I felt the time was right to pursue a new independent venture. I’d like to thank the team at Lionhead, as well as our partners at Microsoft Studios for their support, dedication and incredible work over the years.” Specifically, that “independent venture” is a new company called 22 Cans.
Molyneux is perhaps best known for his extraordinary ambition and exuberant confidence in just about everything he’s been a part of, an intrinsic personality that he carried with him throughout his time with Lionhead Studios. The promises he often made created enormous expectations for ideas and concepts that didn’t always deliver, but in a way that is perhaps a reason why he is adored by so many fans. He makes games because he is incredibly passionate about it, and there’s no doubt that he’ll continue to be so in the next chapter of his career.
[GameSpot]