Category Archives: jokes
[REVIEW] Medal Wars
James Davenport
(PC [REVIEWED)
A particular tweet stood out to me during the few days I was playing Medal Wars for review.
An anti-joke. What could this possibly have to do with Medal Wars? The game is a humorous, isometric, WWII-era RPG–a tribute to early 90s PC adventures with its MS Paint-esque aesthetic and I-didn’t-know-kbs-went-that-low sound design. A purported jack of all trades, Medal Wars is a game that desperately reaches in every direction it can, but excels in few. Medal Wars is a huge setup and a delightful lack of delivery.
Now, intent matters. A review sets out to judge the game based on what it sets out to do. Here’s the kerfuffle: if Medal Wars was made as is with the aforementioned ignorance of crazy design decisions, then it’s a bit of a disappointing indie title. If Medal Wars does all these things on purpose, then it has glimmers of genius. Or insanity. Probably insanity.
Medal Wars is controlled almost exclusively with the mouse. Shoot with the left button, reload with the right. Move by clicking anywhere on the screen or click and hold for velocity control.
Death, more often than not, is determined by the game’s design, not player skill. Die enough though, and you’ll most likely level up. Whether or not this makes you stronger is a mystery to me. What the experience bar actually provides other than fireworks and a cute soundbite remains unknown. Which, in my opinion, is one of the funniest aspects of the game.
Yes, Medal Wars touts itself as funny. The game’s aforementioned flaws might be somewhat forgivable were this true. Problem is, the writing never strikes a healthy balance. It employs humor of the absolutes, in which a joke either reaches too far or doesn’t reach at all.
Collectibles. They are sold for money. Video games. |
Medal Wars is an incredibly endearing game. Nearly every avenue of the design is invigorated with a fierce sincerity and respect for gaming’s roots. But the final product is so matter of fact, so blatantly riddled with baffling design, elementary typos, and redundant humor, that the game, despite its spirit, falls as deadpan as an anti-joke.
The problem is, I really like anti-jokes.
Medal Wars, despite its flaws, has an ambivalent charm. I’m uncomfortable with this game, but only because I kind of, sort of, maybe like it at times. Sadly, not nearly enough to recommend it to anyone I don’t know better than myself.