Category Archives: platform
[REVIEW] Giana Sisters: Twisted Dreams
A peaceful holiday for Giana and her sister is interrupted when Maria is sucked into the dream world by a dragon, with Giana in hot pursuit. As a teenager, Giana has the ability to transform into “Cute” and “Punk” versions of herself at will, which also changes the dreamworld and the nature of her enemies. Each version of Giana has different abilities. Cute Giana twirls and glides, while Punk Giana dashes and attacks. Using both of her forms, finding secrets in the large levels, and traversing the hazards of the dream world will all be necessary if she is to save her sister.
The changing environment serves more than just an attractive aesthetic, however. At times, changes to the environment are necessary to progress: the dead world’s demolished well clears a path to the next part of the level, certain platforms can only be used in the living world, and deadly piranhas will change into traversible turtles in the living world, allowing the sister to get across the lake of acid. It becomes something of a puzzle at times, trying to figure out which persona and/or environmental change is necessary to progress.
The puzzles themselves are generally pretty good, with most being easy enough to allow for a generally breezy speed run of the levels. Others, however, are abstract and non-intuitive, creating some situations in which you may spend quite a while attempting to make the same impossible jump before realizing that there is an entirely different necessary method for progressing. These are uncommon, but like in any other game in which these issues appear, it brings the game to a screeching halt. For the most part, however, the puzzles generally require some clever usage of abilities, and it feels good to conquer them.
The changing environment wouldn’t be nearly as impressive if the game didn’t feature such a beautiful art design. While there has been a resurgence in hand-drawn 2D sprites, Giana Sisters makes a strong case for the 2.5D style of platforming composed of 3D models and environments while traversal remains on a 2D plane. Sharp graphics, sumptuous colors, and a creative environment make the game great to look at. The engine was developed in-house at Black Forest games, and it certainly looks attractive enough to be used in later titles.
Despite the game’s rather short length, there are a handful of additional modes to increase longevity that revolve around the same levels. For purists, there are time and score attack modes that focus on specific benchmarks in contrast with the generally leisurely pace of the main game. If the challenge of those modes is not adequate, there are two hardcore modes: one that does not have any level checkpoints, and one which doesn’t have any game restarts: if you die, you restart the game. There are a couple of other holiday-themed levels as well, but it’s still easy to hope for some additional DLC sometime in the future.
Despite having no knowledge of the series, I enjoyed my time with Twisted Dreams. While it’s all familiar territory in terms of general mechanics, the world shifting mechanic is what makes the game a little more special. Some tightening up of some of the other basic elements would have made a true gem, but as it is, this game is yet another solid entry in the new revival of platformers. Black Forest Games has a bright future.
[REVIEW] Awesomenauts
Leighton Lagerwerf
(PlayStation 3, Xbox 360, PC [REVIEWED])
At first glance, I knew this game was not my glass of scotch. At second glance, I still knew this wasn’t my game. After my third look, and with a few drinks in me due to the previous glances, this game finally started to look good.
The story basically involves a waging war between the red and blue armies over a liquid metal known as “Solar”. The armies attempt to ensure victory by hiring mercenaries to fight at their disposal. The Awesomenauts are these mercenaries; hired to do the dirty work, and to take the heat for it as well; not so awesome at all. The story lacks since it is an online game, but some more back story to each character would have sufficed instead.
The graphics are not demanding at all, so the market for this game is vast. To elaborate more on the graphics, the game comes off like a Saturday morning cartoon. The game is narrated like it would in the said cartoon sense. The controls are not of a foreign origin, they are simply comprised of using the age-old “W, A, S, D” for movement and the mouse for aiming. When it comes to games I am always critiquing the graphics. The graphics are usually the deciding factor and with Awesomenauts it manages to pass the test.
Awesomenauts gives the player the choice of playable characters. I should have mentioned this previously: it is strictly online-based with 3-on-3 matches. The first mission the game allows you to play is the typical training mission, and story orientation. Afterwards, you unlock the choice to enter practice matches, as well as online matches. The option for a quick match is present as well, in order to appease those who are impatient. At first, this was not so appealing, but after a few matches and some getting used to the controls, it became fun.
All together, with the main attraction of online gameplay, and a diverse character and map selection, Awesomenauts is a well-rounded and built MOBA for the not-so-demanding gamer that wants to sit down and play something fun.