Category Archives: rhythm heaven fever

[GOTY] Who Won on Day Five? — Game of the Year Breakdown

The GameSparked Team
GOTY 2012

BEWARE! POTENTIAL SPOILERS!

Best Assassin

Winner: Corvo Attano (Dishonored)
Corvo is the classic tale of revenge — he was set up for the death of the Queen, and now he must switch roles from bodyguard to assassin. But that’s not all; he’s getting a little help. “The Outsider” is a mysterious figure that grants Corvo with supernatural powers that allow him to teleport, slow time, possess living beings, and even summon an army of rats. He is at the top of his game when it comes to infiltration, hand-to-hand combat, sneaking, hiding bodies, and almost anything else you can think of. This is why he is GameSparked’s Best Assassin of 2012.

Runner-Ups: Ninja (Mark of the Ninja), Jacket (Hotline Miami)


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Best “Holy Shit!” Moment

Winner: Lee’s Bite (The Walking Dead)

Lee’s bite in The Walking Dead meant a lot more than what it is on the surface. It’s a cold, stark reminder that everyone is vulnerable in the zombie apocalypse, and it couldn’t have come at a worse time. The entire moment is a perfect storm of everything going incredibly wrong all at once; Clementine is gone, Lee is given a time limit and a death sentence, and we don’t even know where to start. It’s this kind of crushingly dreadful “Oh, holy shit” that snapped this award up over some very, very strong contenders and even an entry at the eleventh hour.

Runner-Ups: White Phosphorus (Spec Ops: The Line), The Final Moments (Hotline Miami)

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Best Multiplayer Experience

Winner: XCOM: Enemy Unknown

Like a game of chess, XCOM: Enemy Unknown makes you feel incredibly smart when you’ve outsmarted your opponent, and incredibly stupid when you’ve made a careless mistake that ultimately leads to your demise. The customization of one’s team–right down to the weapons and armour–is some of the best balancing we’ve seen, and it adds a whole other level to the strategy. For a game titled “Enemy Unknown,” it truly embodies the spirit of it.

Runner-Ups: Borderlands 2, Syndicate


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Best Level/Mission/Quest
  Winner: Ring Side (Rhythm Heaven Fever)
There isn’t a mission, level, or quest that quite got the same loving attention from us as Ring Side from Rhythm Heaven Fever. Since we first encountered it on the game’s release in February, we have gone back to the game regularly, if not only to play this level one more time. I think you’ll be able to tell it’s everyone’s favourite Rhythm Heaven Fever level by looking on YouTube. But for us, it’s our favourite level of any game that came out this year. You can see why in the video above.

Runner-Ups: Bride to Be (Sleeping Dogs), Temple Ship Assault (XCOM: Enemy Unknown)

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The Most Suda51 Game That Is Not A Suda51 Game
Winner: NeverDead
NeverDead is not a good game. But a game’s quality has nothing to do with winning this award. This award is won based solely on the game’s premise. And NeverDead’s premise is what wins it the award for The Most Suda51 Game That Is Not A Suda51 Game. And here is that award-winning premise: Wise-cracking demon hunter Bryce can never die. Cursed with immortality by a demon king five hundred years ago, he now hunts demons for profit, and his own personal vendetta. With the help of a private investigator, he must stop a demonic invasion before it completely destroys a city.

Runner-Ups: Hotline Miami, Tokyo Jungle










Day Five of The GameSparked Game of the Year Debates 2012

The GameSparked Team
GOTY 2012


The final day is upon us, and things don’t cool down until the show closes down. Today, the Team argues over the Best Assassin, the Best “Holy Shit!” Moment, the Best Multiplayer Experience, the Best Level/Mission/Quest, and, finally, which game is The Most Suda51 Game That Is Not A Suda51 Game. Who will take the final awards? Listen below to find out!

BEWARE! POTENTIAL SPOILERS!


Download Link (Right Click, Save As)

Original Intro/Outro by Cody DeBoer
The DubSparked Remix by Kevin Madden

[GOTY] Best Level/Mission/Quest Nominees

The GameSparked Team
GOTY 2012

A lot of times the meat and potatoes of what makes up a game is treated as filler. Tasks the game has you perform as a vehicle to deliver story or get the player from point A to point B without it being a jarring experience. However, for every escort mission, chase scene, and prolonged driving segment filled with characterless dialogue, there are some fantastic experiences. This is a tribute to those great quests, missions, and levels that had us thinking, or laughing, or pumping our fists excitedly.


The Name Game (Borderlands 2)
Sometimes we like to fool ourselves into thinking we’re adults with grown-up senses of humour, but honestly? Sometimes we laugh at farts and boners, and, yes, we like to laugh at Bonerfarts. It’s as simple as that.

Kick the Hornet’s Nest (Far Cry 3)
Ever wanted to burn pot fields with a flammenwerfer (aka flamethrower)? How about to REGGAE DUBSTEP?! This mission had us laughing at Jason Brody’s reaction to the situation. Not only that, but it has the right balance of silliness and action that makes Far Cry 3 so much fun to play.

Biff Quest (Retro City Rampage)
Retro City Rampage is a pretty damn funny game, and this mission is one of the funnier moments in the whole package. Taking a short break from driving and shooting was welcome on it’s own, but when you package it together with a one-off adventure game mission practically crammed full of jokes and references, you’ve got a recipe for success.

Ring Side (Rhythm Heaven Fever)
This should be self-explanatory (watch the video above).


Bride to Be (Sleeping Dogs)
This mission has some quiet, sentimental moments that really help you get attached to Peggy, Winston’s wife, as a character, as well as learn more about Wei Shen’s past. You drive Peggy around to various places in order to prepare her for the wedding, but things go awry when you get a text from Winston saying someone stole the wedding cake. Something seems a little fishy, but after retrieving the cake, you head to the Temple Gardens to steal a black lily for the wedding. Sneaking in produces some funny moments, but when the monks catch you, you must fight your way out. Unfortunately, the player runs away from the fight in the video above. But trust us, it’s a fantastic, and hilarious, mission.

Temple Ship Assault (XCOM: Enemy Unknown)
The conclusion to the entire game. You move through each room, facing every enemy you came across before at least once. Upon encountering them, you receive a little backstory on each species from a mysterious voice. This backstory starts to explain the invasion piece by piece, making each room that more exciting to reach. When you finally reach the last section, the payoff is huge and gives us one of the best endings of the year.






[GOTY] Best Music Nominees

The GameSparked Team
GOTY 2012
The most memorable part of games is often the music. Nothing induces nostalgia quite like hearing a favourite track from a game you played a long time ago. The past couple years has been very good to music in games, so it’s important, now more than ever, to recognize some of the auditory bliss that’s been offered up this year. It’s highly recommended that you turn up your volume and listen along with us for the Best Music of 2012 Award Nominees.

 Dear Esther
Track 1 – “November” (Jessica Curry) Track 2 – “Ascension” (Jessica Curry)

Dear Esther takes you on a journey through a desolate island and tells you a ghost story that forsakes the horror element. Instead, it’s soundtrack instils a sense of bewilderment and inner peace as you traverse the gorgeous landscape whilst uncovering the truth behind the personal memoirs of the narrator. Truly, the music is nothing short of hauntingly beautiful.

Hotline Miami has a soundtrack that not only perfectly fits the game, but is also great to listen to on it’s own. It heavily features throbbing, fast paced beats and some great 80’s style synth that really accentuates the gameplay and aesthetic of the game. Whether it’s brutally murdering hundreds of armed thugs or just kicking back to listen to some tunes, it just works.


 Journey
Track 1 – “Nascence” (Austin Wintory) Track 2 – “Apotheosis” (Austin Wintory)

The sounds and music of Journey can tell the story of the game almost entirely without the accompanying visuals. They’re powerful, moving pieces that are equal parts sorrowful and hopeful, and the stylistic range is tremendous. In the span of 2 or 3 hours you’ll hear a tale that goes from moody reflection, to an excited fevered pitch, to a tragic, hushed death, and back to energetic, soaring heights.

 Rhythm Heaven Fever
Track 1 – “Air Rally” (Mitsuo Terada) Track 2 – “Hole in One” (Mitsuo Terada)

Rhythm Heaven Fever‘s music is excellent both in and out of the game, but it’s in the game where it really shines. The sounds the player has to make to hit the rhythm properly, and the actual music work together really well. Almost as if hitting the golf balls that the monkey is throwing at you is part of a drum line. It’s incredibly easy to lose yourself in the dance-inducing music, yet still play with complete fidelity to the actual button-pushing.

 Sound Shapes
Track 1 – “Cities” (Beck) Track 2 – “Personnel” (Jim Guthrie)

Sound Shapes’ music is its foundation. Everything you do is directly correlated with how the music is going to play in each level. And the combination of the four different artists make the music feel unique, varied, and fresh. With the fantastic composing of Beck, Jim Guthrie, deadmau5, and I Am Robot And Proud, the soundtrack is a treat for the ears whether you’re playing it or not.

 Syndicate
Track 1 – “Syndicate” (Digitalism) Track 2 – “Syndicate” (Skrillex)
Track 3 – “Syndicate” (Nero)

Syndicate’s soundtrack fits the game’s world perfectly. The dubstep and electronic music sounds as sinister as some of the corporations really are — we could definitely see some evil CEO laughing over top of some of the tracks, all the while looking over a brightly-lit, Utopian city. Also, it makes everything about 100% more badass.

 XCOM: Enemy Unknown
Track 1 – “Our Last Hope” (Roland Rizzo) Track 2 – “Combat Music 7” (Roland Rizzo)
Track 3 – “Deployment” (Roland Rizzo)

If the soundtrack of this game could be summed up as concisely as possible, it’s “triumphant.” Every song in this game practically screams “underdog snatching victory from the jaws of defeat,” and it seriously sets a mood to blast some alien tail. From the strings to the crashing drums, it all works perfectly and will seriously strengthen your resolve in the face of impossible odds as well as make you pump your fist in excitement when you beat those odds like the total badasses you and the XCOM soldiers are.

[GOTY] Best Looking Game Nominees

The GameSparked Team
GOTY 2012

Videogames are a very visual medium. While gameplay should, and does come first for us here at GameSparked, aesthetic and art-style are still incredibly important when it comes to games, and we feel like we’ve gathered up the best. Whether the animation is fluid and pleasing to look at, the art design interesting and engaging, or the game is simply a graphical powerhouse, these are all the best looking games of 2012.

The Darkness 2

Dustforce

Dust: An Elysian Tail

Fez

Hitman: Absolution

Rhythm Heaven Fever

Sound Shapes







Watch&Learn: Rhythm Heaven Fever

The GameSparked Team

Myles catches Mat’s fever for Rhythm Heaven Fever in this monkey-filled episode of Watch&Learn!


[REVIEW] Rhythm Heaven Fever

Mat Paget
(Nintendo Wii [REVIEWED])



The point that some developers seem to miss when creating a video game is so simple it kills me sometimes. Some games attempt to create great visuals, great sound, and a great story, but they miss the biggest component of all — Fun. Why even play a video game if you’re not having fun? Nintendo, for the most part, makes incredibly fun games despite the fact that they may not be the most visually, or technically, impressive. And if you’re playing Rhythm Heaven Fever, you won’t have to worry about not having any fun.

The game consists of pushing one, or two, buttons to play. Rhythm Heaven on Nintendo’s DS utilized nothing, but the touch screen. This time around, the developers didn’t utilize Nintendo’s niche, console mechanic — the motion controls. This is for the best, as waggling the Wii remote isn’t exactly the best when it comes to precision. And even though pressing two buttons may not sound like the most engaging experience, when it is partnered with the music, and visuals, it is almost hypnotizing.

And there’s something really great about the game’s art style. It’s almost amazing it looks this sharp when only in 480p. The cartoon graphics are done in such a way that feels really unique to video games, and the gameplay meshes with it so well that it feels like you’re actually a part of it. And not in the way where you’re controlling a character, but more in the way that you’re helping put together a great production. Although its visuals are simplistic, it is one of the best looking Wii titles to date.

It is a little-known fact that monkeys are excellent at golf.

Sure, it looks fantastic. But what is a rhythm game without music? Probably not a very good one. Thankfully, Rhythm Heaven Fever has some astounding music. The sounds the player has to make to hit the rhythm properly, and the actual music, work together really well. Almost as if hitting the golf balls that the monkey is throwing at you is part of a drum line. It’s so easy to lose yourself in the dance-inducing music, yet still play with complete fidelity to the actual button-pushing.

Now, this might be sounding like a mini-game compilation by now, but I assure you that it is more than that. Let me explain how the game works. There are ladders, somewhat like a fighting game, that contain four rhythm games that lead up to a “Remix.” These remixes are basically a mash-up of every rhythm game in that specific ladder. These force the player to stay on their toes, and can be quite challenging later on.

While progressing through the game’s many ladders, players will unlock medals if they produce “Superb” performances. These medals unlock bonuses such as Rhythm Toys, and Endless Mini-games. These are cool bonuses that are done really well, but I didn’t spend as much time with them, as I did with the main games. There’s also a Café where players will be able to read, listen to music, receive hints, and test their rhythm to see exactly how in tune they are.

Ah, what a lovely eveni… OH, MY GOD! WATCH OUT FOR THAT SOCCER BALL!

Other occurrences during the game include opportunities to obtain music, and reading material, by scoring a perfect on a selected game. This opportunity is only going to stick around for the next three games, so it’s wise to go for it right away. In fact, the reading material you receive from scoring a “Perfect” is actually really interesting. It’s kind of silly to think that these games have back-story, but it’s fun to hear how exactly a monkey became a man’s golf instructor.

Rhythm Heaven Fever is a non-stop source of fun; there is never a dull moment in this game. And best of all, it’s easy for anyone to pick up and have a good time. But although it may be easy to pick up, it will take some determination and practice to master. The only issue this game has is not having a “Try Again” option when pausing, or failing a game. Despite that minor, yet sometimes annoying problem, everything in this title just works together so flawlessly. The charm that exudes from this game is absolutely fantastic and, at the price of thirty dollars, it is more than worth the purchase.

[NEWS] The Last Story and More Coming to North America

Mat Paget

Just when you think the Wii’s release schedule is done for, Nintendo announces more games for North American fans. First it was Xenoblade Chronicles, and now it’s The Last Story. Although no release date has been revealed for The Last Story, it is almost definitely coming out in 2012… right?
All we do know is Xenoblade Chronicles is coming out April 6, and The Last Story will follow after. But if anyone has a Wii that they’re aching to play, they can pick up Rhythm Heaven Fever, which launched on February 13; PokePark 2: Wonders Beyond, releasing on February 27; or Mario Party 9, which is set for release on March 11. 
And all the 3DS owners have something to look forward to as well. Mario Tennis Open enters the third-dimension on May 20. I can’t be the only one extremely excited for a new Mario Tennis game… right?