Category Archives: studios
Scorpion Is On His Way To Injustice: Gods Among Us
Mat Paget
And just as the Internet forum prophets predicted, Scorpion is indeed coming to NetherRealm’s DC fighter. If you’re not familiar with who Scorpion is, you’re not familiar with NetherRealm’s other fighting franchise — oh, you know… a little-known series called Mortal Kombat.
To properly bring the demon warrior of the deceased Shirai Ryu into the world of DC Comics, Jim Lee designed a brand new look for Scorpion. Not only is it a brand new look designed by Jim Lee, but the team at NetherRealm Studios also went through the trouble of recording new lines (including some for the Clash system), and a brand new cutscene for his Super move — if you were worried they’d just be throwing the Scorpion you know from Mortal Kombat (2011), no need to worry anymore. Aside from the things that make Scorpion what he is today, this isn’t a re-skinning of an old character.
For Wii U owners feeling left out, Polygon has also reported that Nintendo’s latest console will receive DLC for Injustice at the beginning of the summer.
Scorpion will be available to all those who purchased the Season Pass to Injustice: Gods Among Us. For those who didn’t purchase it, you’re looking at a price tag of $4.99 or 400 MSP from the PlayStation Store or Xbox Live Marketplace respectively.
Also, if you stick around until the end of the trailer, you might find out who the next DLC character will be… might…
Fans Nag Ed Boon, Get Mortal Kombat On PC
Mat Paget
My mom always told me nagging doesn’t get you anything.
If you follow Ed Boon on Twitter (@noobde), then you’ll know that he has been constantly nagged for NetherRealm’s latest fatality-filled fighting game to come to PC ever since it was announced. Well, those wishful fans may finally have what they’ve wanted all along.
High Voltage Software is porting Mortal Kombat Komplete Edition to PC, which will include all four downloadable characters–Scarlet, Kenshi, Rain, and Freddy Krueger–; classic fatalities for Scorpion, Sub Zero, and Reptile; and a slew of classic skins.
Polygon reports that the PC version of Mortal Kombat Komplete Edition will also support controllers (obviously), as well as the Mortal Kombat Tournament Edition Fight Stick. I’d assume that it would work with the Klassic Fight Stick as well, but can’t confirm this.
Mortal Kombat Komplete Edition will be coming to PC digitally on July 3, and in retail stores on August 6.
[REVIEW] Injustice: Gods Among Us
Mat Paget
Those are just two of the things that can turn the tide of battle in a really significant way. If you’re on your second bar of health, you can initiate the Clash system; this combo-breaking mechanic will send both players to opposite ends of the screen, where you’ll be able to wager any number of bars you have filled of your power meter. If you wager more bars than your opponent, you win the Clash, granting you a special bonus that either regenerates your health, or deals damage to your opponent. It’s a really fantastic system that has turned the tables a lot more than once. Of course, this uses up your meter, which will prevent you from being able to use your Super move.
The Super moves are similar to the X-Ray moves in Mortal Kombat in the way they’re triggered in the same way, as well as the fact that a cutscene is played. What’s different is that instead of an intense scene filled to the brim with one of the most brutal, violent beatdowns seen in a videogame, you get an over-the-top, cinematic scene that demonstrates exactly what makes the hero so powerful. These moves are, at times, awe-inspiring, but some characters do feel like they were given the short end of the stick, even if it does feel like it’s at the character’s fault — a character like Catwoman just can’t perform the feats that a hero like Superman can achieve.
The fighting itself is really great, too. It’s a bit more combo-focused than Mortal Kombat, meaning you won’t be able to get by on just special moves. But saying that, it’s probably the most accessible fighter released so far, as you’re able to tag moves and combos to the HUD in single player; this is actually really helpful, as it’s a quick reference if you just haven’t been able to memorize every single combo. The fighting animations are also very fluid, running at sixty frames per second, and the game looks absolutely marvelous in action. In fact, it actually looks better during the gameplay, then it does in the story mode’s cutscenes. And the arena falling apart in the background looks fantastic, and makes it feel like there’s a lot more weight behind every attack.
The story itself will be a mixed bag for those who come to this game. For fans of the DC Universe, it’s a really great story that is sure to entertain. But for those who aren’t exactly fans of the series, it may not hit in quite the same way. The Joker tricked Superman into killing Lois Lane and his unborn child, pushing Superman past his limits. Superman kills The Joker, triggering a chain of events that eventually turns him into a fascist dictator that isn’t afraid of killing ex-Justice League members if they get in his way. Batman, of course, isn’t too fond of this, so he rebels against the Regime. Also, dimension/alternate timeline-hopping plays a big part in it. The best part of the story is seeing characters like Harley Quinn fight on Batman’s side, as well as characters like Nightwing and Catwoman side with Superman — if you have any familiarity with these characters, you’ll probably find these dynamics pretty interesting as well.
If you’re not one to spend a lot of time on multiplayer, you’ll be happy to know that there’s a lot more than just the story to occupy yourself with. Battles replace what is normally referred to as Ladder or Arcade Mode. The cool thing about Battles, though, is the number of options you have to choose from. You can go with Classic, where you choose a character, the difficulty, and fight through ten characters. Or you can go with one of the other choices, such as Heroes Only, which should be pretty self explanatory; Random Fighter, which forces you to fight each opponent with a randomly chosen character; Speed Run, where you have to defeat all of your opponents in under two minutes; and Impossible, a mode where you only have one life bar for all of the fights. These variations on the classic “Ladder” or “Arcade Mode” seen in other fighting games is really appreciated, and adds a good variety of challenges that are all pretty fun to mess around with, even if I’m never going to be able to make it through some of them.
Throughout all this, you’re collecting XP which will allow you to unlock Access Cards and Armory Keys, as well as new portraits, backgrounds, and icons for your Hero Card. The Access Cards and Armoy Keys are used for unlocking things like Concept Art, Music, and Costumes in the Archives. Another use for Access Cards is similar to that of what you’d find in a micro-transaction-laden iOS game. Thankfully, there are no actual micro-transactions in this game. Instead, you can just use Access Cards to give you an XP boost for a designated number of matches. Your Hero Card is a customizable card that you can take into the multiplayer to represent yourself, much like Call of Duty’s Player Card.
And the multiplayer is not lacking, either, as you’ll see when first starting it up. The game gives you Daily Challenges to complete online, which normally consist of defeating a certain number of one character with another character — for example, defeat five Sinestro players with Green Lantern for 5000 XP. There’s the classic 1V1, and King of the Hill (or KOTH) returns from Mortal Kombat with a new wager system that allows you to bet on each match, but there’s also a mode called Survivor. Survivor works just like King of the Hill in every respect, but the “Survivor” doesn’t regain his health after every match. And thankfully, the online runs really smoothly and I didn’t experience any lag at all, though I’m sure this won’t always be the case due to varying internet connections with other players.
Let me get this out of the way first: I am a huge fan of DC Comics, Mortal Kombat, and fighting games in general. A DC fighting game that is highly derivative of Mortal Kombat is something I was very interested in upon seeing it for the first time. What I didn’t expect was it to be this good. The amount of quality content this game contains is staggering, the fighting and animation looks just as great as it feels, and the best thing of all is that it’s really easy to jump into and enjoy, so anyone that’s questioning whether or not they’d be able to enjoy a fighting game should stop questioning and start playing. Because no matter who comes to it, Injustice: Gods Among Us is one of the best fighting experiences available today.
[REVIEW] Guacamelee
Mat Paget
(PlayStation 3 [REVIEWED], Vita [REVIEWED])
Probably one of the coolest things about this game is the fact that you can play it on the PlayStation 3, while using the Vita as a controller. Think the Wii U: the controls are the exact same as the Vita version, but the world map is now on the Vita’s screen, while the television hosts the gameplay. Although the actual way to get this working is longer than it should be, especially if you want to play the game without a co-op partner, it’s a really awesome way to play the game; if you’re looking to explore every nook and cranny the game has to offer, and you already own both a Vita and a PlayStation 3, play the game like this. And although there is some noticeable latency between the gameplay and the touchscreen’s map, there is no latency at all between the Vita’s controls and the game that’s being played on the big screen.
[NEWS] Aquaman Is Confirmed For Injustice: Gods Among Us
Mat Paget
Today, IGN posted a reveal trailer for none other than the King of Atlantis himself, Aquaman! Now, before I get a bunch of people saying, “Aquaman is lame!” or any other ridiculous variant, I want to make it clear that Aquaman in DC’s The New 52 is actually a really great series. He’s an awesome hero and I, personally, am very happy that he’s joining the roster of super friends and foes.
The trailer also reveals more alternate costumes that are worn throughout the game’s story mode, and a look at Aquaman’s “super moves.” You can check out the trailer below.
Injustice: Gods Among Us is scheduled for release on April 16 for the PlayStation 3, Xbox 360, and Wii U.
[NEWS] Lex Luthor, Joker’s Voice Revealed In New Injustice Trailer
Mat Paget
Well, if you had no clue about the story of Injustice: Gods Among Us, then you’ll probably still be confused. But what this new trailer does officially reveal is Lex Luthor as a playable character; however, like the Joker and Green Lantern, there was no actual fighting gameplay shown of him.
Oh, and one more thing is revealed: Mark Hamill is definitely not doing the voice of The Joker.
You can expect Injustice: Gods Among Us to hit stores April 19 on the PlayStation 3, Xbox 360, and Wii U. For now, check out the trailer below.
[REVIEW] Primordia
Blaine Arcade
(PC [REVIEWED])
One could claim that video games have more niches and subgenres than any other entertainment medium and that there’s no need for any two games to take up the same slot. That’s why I initially suspected Primordia, from Wormwood Studios, was trying to steal Machinarium’s thunder. Both games are point-and-click adventures starring robots in human-free wastelands, who wind up traveling to a city that’s just a few strips of duct tape short of being a scrap heap. Luckily though, the similarities end there.
Primordia is very much its own animal. Rather than acting as little plot trolleys, like the big-eyed doodle-bots in Machinarium, the characters in Primordia are so fleshed out that you get clear pictures of every little glitch in their minds and every little flake of rust on their shoulders. Each character is broken in their own individual and endearing way; there’s the game’s protagonist, Horatio Nullbuilt, who avoids civilization like it runs on Windows Vista and seems to have had his memory wiped at least four times. We also have his sidekick Crispin Horatiobuilt, who constantly hounds his master to build him a pair of arms, so he’s not just a wise-cracking frisbee, floating behind the action. And then there’s Clarity Arbiterbuilt, whose devotion to the law is tantamount to insanity, but who still comes off as likable. All of these hopeless basket cases pull me deep into Primordia’s rich but dusty world with the help of calm but competent voice acting.
The inventory can be a tad on the spotty side as well. It will often deny you an item combination because the two ingredients weren’t combined in the correct ‘order’. It may have been my imagination, but sometimes the game seemed not to accept some item combinations until I had gotten a bit of dialogue that ‘activated’ that part of the puzzle. In addition to these slightly annoying design choices, there are a few spots in the game that could use some more aggressive and well-timed sound design. There were some moments meant to be dramatic that fell flat because of awkward silences that suddenly made me feel like I was reading a comic strip rather than playing a game.
Primordia more than makes up for these issues with its lore, which often lets you dive as deep into the landfill of history as you like, and offers unique choices in the story. After a while it became apparent that some puzzles are entirely optional and can give you a choice between tests of memory and logic, or, if you’re not feeling like straining your little gray cells, some more point-and-click exploration instead. When I reached the game’s finale and fiddled around with my save points and some various choices, I discovered at least five different endings that range from happy, to tragic, to neutral, to ambiguous, and to violent. The presence of an item I never found a use for convinces me there is at least one more ending I did not manage to reveal.
It’s a deep, sobering, surprisingly gripping, cold-swallowing, tale of a world forged in violence that’s rapidly cooling and cracking to dust. Despite the familiar elements of the post-apocalypse and worlds populated by androids, I still find myself remembering the plights of Horatio, Clarity, and a dozen other unique machines every time I stare into Crispin’s eyes on the game’s desktop icon.
[REVIEW] Syndicate
Mat Paget
(PlayStation 3, Xbox 360 [REVIEWED], PC)
One of the big new things these days seems to be rebooting classic franchises. Deus Ex, XCOM, and now Syndicate. While Deus Ex: Human Revolution and XCOM: Enemy Unknown stayed fairly close to their original incarnation, Starbreeze Studios has taken Syndicate in a completely different direction; instead of an isometric real-time strategy game, it has resurrected the series as an adrenaline-pumping, first-person shooter. It’s a difficult task, not to mention an unpopular one with many fans, but not only do they do a good job at it, they make a fantastic first-person shooter that never ceases to be entertaining, even during its more slowly-paced moments.
The world of Syndicate is engaging. The main story may not be the greatest–and more of a funnel to shooting more dudes–but it’s the world itself that makes the game so interesting to play. The world is no longer run by governments; instead, the world is now divided by controlling corporations. These corporations have rendered devices, such as the iPhone, completely obsolete by offering the public neural chip implants that do everything you could ever want from the comfort of your own head. What do the corporations gain in this? Well, they now have complete control over anyone who happened to adopt this new technology — pretty much everyone. And, of course, just like countries, the corporations are at war with each other constantly.
But where Deus Ex is more of a stealth-focused RPG, Syndicate takes a more “noticeable” approach to things. Its main focus is its action and, boy, is it good. The shooting feels great, the aiming is tight, and there is even a nice variety of guns without tossing in too many unnecessary options. Even the cover system is done really well, and I actually found myself enjoying the use of it — something I haven’t found too great in other first-person shooters. The game also brings something new to the table: the DART Overlay. The DART Overlay makes every shot more powerful and more accurate. It also allows the player to see every enemy, even if there’s an obstacle between the two of you.
Joining the DART Overlay are some of the special applications you gain throughout the game: Suicide, which lets you hack into an enemy’s chip and cause them to commit suicide; Backfire, which causes an enemy’s gun to, well, backfire on them; and Persuade, which “convinces” an enemy to fight on your side. These end up making the game feel different from your average shooter. It also fixes a few of the annoyances found in other games; if there’s one guy left on the other side of the area, you can simply just cause him to commit suicide. And if there’s an enemy who just won’t come out of his cover, use Backfire to push him out of it. However, the best feature causes enemies to gain a blue outlining when they’re dealt with; this makes it easy to know when an enemy has actually been taken out, instead of just knocked over.
For those who are looking for more than just a single-player campaign, you’ll be happy to know there’s also a really great co-operative multiplayer. Players can customize their agent’s loadouts, as well as upgrade their chip, and weapon and application blueprints. The actual gameplay puts you into a level with one to three other players, and tasks you with a variety of objectives. The majority of them have to do with infiltrating an opposing corporation’s base and stealing something of value. To complete a level, you’ll definitely need to work as a team; players who rush ahead, and try to do things on their own, won’t get very far.
It’s highly dependent on playing as a team, but there is a sense of competition to it. Only one player can do certain things, including ripping chips out of an enemy’s head, and even the characters will make snarky remarks to each other. It also keeps track of your scores, and even highlights who is in the lead. This seems to damage the experience a bit, as it can be exceptionally embarrassing if you’re lagging behind the rest of the group, or even if there’s a more-experienced player in the game, and they’re a good 10,000 points ahead of everyone. The points translate directly into experience, and every rank you gain, you get one more upgrade for your chip. And there are also the syndicates, which are this game’s counterpart to clans.
Give me the future! I want evil corporations to take over the world, humans to get augmentations, and dubstep to play whenever I’m about to kick ass. Don’t put me too far into the future, where I’ll wish I had saved every bottle cap I carelessly plucked from the top of my drinks, but send me far enough to reach the world of Syndicate. It’s an intelligently-made, unique first-person shooter with a world that is actually interesting to read up on. And with its gorgeous cyberpunk visuals, incredibly-fitting soundtrack, and exciting firefights, it makes this grim look into the future one you won’t want to forget soon.
[REVIEW] Stealth Bastard Deluxe
Mat Paget
If you’re interested in multiple playthroughs, you’ve already unlocked one of the five special outfits; special outfits are unlocked by completing the levels multiple times. These outfits can create holographic decoys, turn you invisible, create spots of shadow anywhere you please, teleport enemies or objects, and create distractions through sound. Some feel more useful than others, and it’s relatively easy to go through an entire level without using the suit’s abilities even once, but they definitely make it easier to get through the levels faster and in more interesting ways.
Fans of puzzle and stealth games alike will have no problem enjoying this game. It finds a good balance between the two, runs with it, and doesn’t lose steam. Best of all, you can try a solid number of 28 levels before you buy (link here). Thankfully, Stealth Bastard Deluxe not only adds a significant number of levels to that number, but also brings a great level editor, as well as a community full of new challenges. It definitely gives more than enough reason to warrant a purchase.
[FTP REVIEW] Arcane Legends
Marcus Estrada
(PC, Mac, Android [REVIEWED], iOS)
This review is of a free-to-play game. Because of this, we are not assigning it a score, as free-to-play games are subject to change dramatically over the course of its life. Also, it’s free.
Are you a fan of smartphone or tablet games? Often, the answer that gamers give to such a question is, “No.” For many, there is a stigma surrounding these types of games; it is thought that they aren’t as engaging or worth your time. When it comes right down to it, though, most of the people making these claims have hardly spent any time with games other than Angry Birds. Both that group, as well as satisfied portable gamers, should give Arcane Legends a look.
First off, Arcane Legends is probably one of the most complex games available on Android and iOS at the moment. This isn’t just some simple auto-attacking dungeon crawler, but something much more akin to Diablo and Torchlight. There are three classes to choose from: rogue, sorcerer, and warrior. Each class has their own special abilities and ranges just like you might expect. Each character also gets a pet to use with them in battle. Once that is all set up, you begin your journey fulfilling quests for villagers and folks trapped in dungeons who need your help.
What is it that makes me compare this game to the Diablo or Torchlight series? Just look at the game! It takes a isometric perspective of the world and has you travel around fighting hordes of enemies by clicking furiously. Well, in the case of this game, you’re tapping instead of clicking, but the same principle is there. You’re awarded with gold and loot, and there’s tons of it to be had. Although it’s not quite as addictive as these other games, you may find yourself coming back day after day just to get in one more dungeon run. The only problem is that if you play for too long, then it does cause some strain on the tapping finger.
Although attacking is fairly simple, you can still get in some strategy with it. Each attack includes a charged variety, which is much stronger. Charging simply requires you to hold down on the corresponding button for a second or two before unleashing it. As long as you’re close to enemies, the character will automatically hit it, too. Some more exciting strategy comes in when you use your special skills. They get mapped out around the main attack button and you’ll quickly get a feel for where they are. From there, it’s simple to fire them off whenever necessary. As you might expect, they have to recharge, so this makes deployment a fairly precise science.
Visually, Arcane Legends stands out as looking quite good. The graphics won’t impress those playing the latest hit games, but how can they? For the smartphone and tablet market it’s pretty good, though. They are fairly stylish as well, evoking art styles that would feel right at home with popular indie games. The layout is designed quite well, too, with nice bold buttons to let you know where everything is.
What these IAPs do offer are quick access to new pets, additional gold, and chests filled with random items. There are other ways they help make the game simpler, such as by letting you revive instantly where you died. Even if you don’t have any of the paying coins for that, though, you are transported to the beginning of the section for free. It may be a slight annoyance, but is nowhere near the realm of basically paying to get a super-powered character. However, this doesn’t mean the game is a perfect balance of both worlds.
Those who never spend a penny on the game may find that it moves too slow. When you’re a weaker character with cheaper weapons and armor you will obviously have more trouble. Although most enemies are not hard to take care of, many bosses are extremely tougher. This requires other players to get in on the action and makes it nearly impossible for someone to just wipe down a whole dungeon themselves. Without paying for stronger stuff, it is even harder, and causes many more deaths and potion uses. After being given potions, you are basically on your own to buy more. Although they cost in-game gold (that is found by questing) you may quickly eat up your reserves of money and potions. Someone who pays to get more gold will have a much easier time due to stronger goods, as well as simply having access to more potions.
If you’re looking for a game that is more hardcore than Angry Birds, then Arcane Legends certainly fits the bill. It manages to be a good recreation of a dungeon crawler for portable devices. The issues it suffers are that, in attempting to be a fair free-to-play game, it makes progress too slow for free players. Thankfully, there is no easy way to pay your way to victory either. Arcane Legends is a fair bit of fun, but only if you’re willing to sink the time into it to actually nurture a strong character.