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[REVIEW] Alice: Madness Returns
In this second instalment to American McGee’s Alice—a platformer-based PC game that demands precision that only a controller can emulate—we fall right back into Alice Liddell’s Wonderland of broken memories and conflicted emotions.
With the back story of a tragic house fire, her entire family’s death (resulting in a lengthy stay in an ill-mannered asylum), and her slow recovery with the help of a therapist, Alice: Madness Returns promises to be a psychological work out with fantastic symbolism and unrelenting imagination.
We follow Alice back down the rabbit hole with one true purpose: Search step by step through her subconscious to uncover the truth about her family’s tragic, and somewhat suspicious deaths. The game has 5 chapters (5 very different realms of Wonderland) and roughly 3 hours of gameplay dedicated to each chapter. From something as obvious as the mock turtle character, to the more subtle pig snouts strewn across Wonderland, all chapters — unique and incredibly creative — are lined and sewn together with undertones of Lewis Carroll’s original Alice’s Adventures in Wonderland.
From beginning to end, Alice: Madness Returns has creative fights, skill testing mini-game features, and an evolving map that steadily increases the difficulty of each chapter. Primarily catering to RPG fans, the world of Wonderland is worth looking into, and most definitely not lacking in storyline twists. Although creativity and symbolism are its strongest suits, the game does suffer from technical and some small gameplay issues.
At first new and exciting, the combat sequences can end up being repetitive, and leave you feeling underwhelmed about encountering enemies. Without actively trying to get creative with the limited weapons, you’ll find yourself questioning the purpose of encountering foes at all. With that in mind, the lengthy chapters seem even more time consuming while fighting the same enemies, with the same weapons, the same way. Unfortunately, or luckily depending on your take of it, you’re left to get experimental with weapon usage. Seeing as there are only 4 weapons that inflict any damage, experimenting with them can be tiresome.
A point that also needs to be mentioned is the technical detail of each land’s layout. Standing in Alice’s poisoned Wonderland’s landscape is astonishingly beautiful, and pleasantly shocking at times, but the game does suffer from texture issues. This takes away from the experience that the game tries so hard to pull you into. While some platforms are truly meant to spin into focus, these small problems throughout the “levels” leave the game in need of some fine tuning. Not to mention that most landscapes’ backgrounds being sewn together in an obvious manner leaving some corners looking lazily thrown together, and somewhat embarrassing to see.
In spite of some tediously repetitive action sequences, and somewhat drawn-out lengthy chapters, my trip to Wonderland was quite enjoyable. The game’s sharp, gruesome twist left me with my mouth gaping and stammering for words. Fans of the original Alice stories will find plenty of shock and nostalgia here. Rich with symbolism and eerie tones, this game truly gave its predecessor a run for its money. However, considering its roughly 15 hours of gameplay, others may choose to avoid the games’ somewhat monotonous action sequences, and sometimes vague and forgotten storyline altogether.